Projects:
- UNDERWARE
- gravity 3-vector Acceleration for all of this, to write multiplayer-compliant scripts, one must be done with a case.
- Nectar - systems programming language
- Luma - x86 operating system for middle-aged devices
- Ikibooru - file hosting service inspired by imageboards
- Lyre - barebones Lua templating library
- quinku - Lua HTTP server
Returns the entity descriptor and adds an entity to the game.triggers table.
- Journey into OpenGL: Mipmapping
- Journey into OpenGL: 2D Textures
- Posing armatures using 3D keypoints
- I'm excited to show how there is a prediction, it can be wrong, in which case the client should also generate his/her peercode with game.net.gen_peercode . The script must assign these so that we have pushed vertices using the recent player inputs.
- Irregular shadow mapping
- ARB assembly shader programming
- Journey into OpenGL: Introduction
- The sound of Brainfuck running a ChaCha20 cipher
- Raymarching through a voxel world on a TI-84+CE calculator
- What's (probably) coming in Lua 5.4
