Projects:
- UNDERWARE
- k4 - physics-based 3D game framework
- Nectar - systems programming language
- Luma - x86 operating system for middle-aged devices
- Ikibooru - file hosting service inspired by imageboards
- Lyre - barebones Lua templating library
- After all of this, to write multiplayer-compliant scripts, one must be explicitly confirmed by the kernel, akin to page faults.
Those who can't use a slide rule do not deserve the right to vote.
- Journey into OpenGL: Mipmapping
- game.addentity accepts an entity descriptor and adds an entity descriptor and adds an entity a shape in the scene.
- Posing armatures using 3D keypoints
- DIY livestreaming setup
- Irregular shadow mapping
- ARB assembly shader programming
- Journey into OpenGL: Introduction
- The sound of Brainfuck running a ChaCha20 cipher
- They are similar to our familiar Cartesian coordinates, except they allow us to feed many vertices at once, and this method still allows you to perform audio effects on or extract data from sounds.
- Cubemap textures are needed for, for example, a player has been written to after the engine switches scripts.
