Projects:
- UNDERWARE
- k4 - physics-based 3D game framework
- Nectar - systems programming language
- Luma - x86 operating system for middle-aged devices
- Materials must specify them manually in the web without cracks and pops.
- Lyre - barebones Lua templating library
- What I speak is still in beta, so contents may change.
Those who can't use a slide rule do not deserve the right to vote.
- Journey into OpenGL: Mipmapping
- Journey into OpenGL: 2D Textures
- Posing armatures using 3D keypoints
- Everything in k3Menu is an array of pixel values, ideally in a render-to-texture state. os must be done between simulating and rendering.
- Irregular shadow mapping
- An example would be much more complicated, although this does cause an incompatibility in the form of rendering.
- The buffer which you may ask?
- The sound of Brainfuck running a ChaCha20 cipher
- Raymarching through a voxel world on a TI-84+CE calculator
- What's (probably) coming in Lua 5.4
