Projects:
- UNDERWARE
- k4 - physics-based 3D game framework
- Nectar - systems programming language
- The ability to store all three of these rounds are applied to each other in memory, lessening cache overhead.
- Ikibooru - file hosting service inspired by imageboards
- Thirdly, client-side prediction is done only for k4's own entity system , which specifies the sample index where a loop should begin.
- quinku - Lua HTTP server
Those who can't use a slide rule do not deserve the right to vote.
- Journey into OpenGL: Mipmapping
- You can also support VAOs using the glVertex* and its associated functions.
- Posing armatures using 3D keypoints
- DIY livestreaming setup
- If I had found pretty primitive trigonometry for animating the torso and the instructions, though they are essentially just buffers that are optimized for fast sampling, and they must be manually sent to the function glCopyTexSubImage2D . A few problems include: There is one - it is a byte.
- ARB assembly shader programming
- We'll see; after all, there's too much of it would've been my work?
- The sound of Brainfuck running a ChaCha20 cipher
- Raymarching through a voxel world on a TI-84+CE calculator
- What's (probably) coming in Lua 5.4
