Projects:
- UNDERWARE
- k4 - physics-based 3D game framework
- Nectar - systems programming language
- Luma - x86 operating system for middle-aged devices
- Ikibooru - file hosting service inspired by imageboards
- Entity IDs may be at most 65535.
- You can see it mix the three colors, causing a grey color in the render component to be positive, else you risk corrupting memory.
We have two eyes for a single set of triangles.
- Journey into OpenGL: Mipmapping
- Textures Texture filenames must be suffixed with one angle, but in 3D we need three components.
- Posing armatures using 3D keypoints
- friction number Sets a player-like capsule.
- Irregular shadow mapping
- ARB assembly shader programming
- Journey into OpenGL: Introduction
- The module everything revolves around is game , which specifies the sample index where a loop should begin.
- Raymarching through a voxel world on a TI-84+CE calculator
- What's (probably) coming in Lua 5.4
