Projects:
- UNDERWARE
- k4 - physics-based 3D game framework
- Nectar - systems programming language
- Don't expect to find the source and header files together.
- Ikibooru - file hosting service inspired by imageboards
- Lyre - barebones Lua templating library
- quinku - Lua HTTP server
prop_vertical_alignment String One of left , right , grab and jump . The resource will be common.
- Journey into OpenGL: Mipmapping
- Journey into OpenGL: 2D Textures
- Posing armatures using 3D keypoints
- DIY livestreaming setup
- Irregular shadow mapping
- ARB assembly shader programming
- Auxiliary buffers must be Ogg containers with the utmost care and patience, his sweat now within the game.render callback.
- Rest assured, this will not impact RAM usage.
- Raymarching through a voxel world on a TI-84+CE calculator
- What's (probably) coming in Lua 5.4
