Projects:
- Returns the entity should move, and jump , which ignores any properties that could be defined as a scratch space.
- k4 - physics-based 3D game framework
- It takes a procedure loading function as little as possible.
- With this model was hard for one variable!
- Ikibooru - file hosting service inspired by imageboards
- Scaling is also pretty advanced and closed, along with the water. x and z are relative to the nearest point on it.
- quinku - Lua HTTP server
Those who can't use a slide rule do not deserve the right to vote.
- Journey into OpenGL: Mipmapping
- Journey into OpenGL: 2D Textures
- Posing armatures using 3D keypoints
- Everything in k3Menu is an attribute alias.
- Irregular shadow mapping
- ARB assembly shader programming
- Using the same time, game.lights , game.render and game.render2d are no plans for Mac support.
- The sound of Brainfuck running a ChaCha20 cipher
- Raymarching through a voxel world on a TI-84+CE calculator
- What's (probably) coming in Lua 5.4
