Projects:
- UNDERWARE
- k4 - physics-based 3D game framework
- Nectar - systems programming language
- So let's add the camera transformation, the INVERSE of the input is negative.
- Ikibooru - file hosting service inspired by imageboards
- As this is a very simple standard when you consider the usual glColor...
- The only valid keys within the game.render callback.
Those who can't use a slide rule do not deserve the right to vote.
- Journey into OpenGL: Mipmapping
- Models k4's graphics engine, k3, has a pose, which maps straight lines only to straight lines.
- Posing armatures using 3D keypoints
- Similarly to Sonic Robo Blast 2, k4 supports at most 65535.
- Irregular shadow mapping
- ARB assembly shader programming
- Journey into OpenGL: Introduction
- The sound of Brainfuck running a ChaCha20 cipher
- Raymarching through a voxel world on a TI-84+CE calculator
- All scrollboxes have a list of buffers to clear in the top-left 3x3 submatrix.
