Switch to "init" as main script
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@ -351,6 +351,7 @@ static int eng_init() {
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printf("GL vendor: %s\n", glGetString(GL_VENDOR));
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printf("GL vendor: %s\n", glGetString(GL_VENDOR));
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k3SetLogCallback(k4k3LogCallback);
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k3SetLogCallback(k4k3LogCallback);
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k3Init();
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k3Init();
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k3BatchInit();
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k3BatchInit();
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@ -500,7 +501,7 @@ int main(int argc_, char **argv_) {
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// INIT LEVEL
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// INIT LEVEL
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game_init();
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game_init();
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luaapi_load(k4_get_arg("script") ? k4_get_arg("script") : "lvl1");
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luaapi_load(k4_get_arg("script") ? k4_get_arg("script") : "init");
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//
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//
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LuaapiStartTime = glfwGetTime();
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LuaapiStartTime = glfwGetTime();
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