Switch to "init" as main script

This commit is contained in:
mid 2025-02-09 22:24:49 +02:00
parent 130e0f1050
commit 82fcbb6fed

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@ -351,6 +351,7 @@ static int eng_init() {
printf("GL vendor: %s\n", glGetString(GL_VENDOR)); printf("GL vendor: %s\n", glGetString(GL_VENDOR));
k3SetLogCallback(k4k3LogCallback); k3SetLogCallback(k4k3LogCallback);
k3Init(); k3Init();
k3BatchInit(); k3BatchInit();
@ -500,7 +501,7 @@ int main(int argc_, char **argv_) {
// INIT LEVEL // INIT LEVEL
game_init(); game_init();
luaapi_load(k4_get_arg("script") ? k4_get_arg("script") : "lvl1"); luaapi_load(k4_get_arg("script") ? k4_get_arg("script") : "init");
// //
LuaapiStartTime = glfwGetTime(); LuaapiStartTime = glfwGetTime();