Already .k3m has some legacy bullshit

This commit is contained in:
mid 2025-09-30 11:05:12 +03:00
parent e4b5f8d361
commit 462412c31a

View File

@ -25,6 +25,9 @@ static int mdlloader(void *ud, struct ResManRes *res) {
} header;
fread(&header, 4, 4, f);
// ' ' or '1'
char version = ((char*) &header.magic)[3];
int colorsEnabled = header.flags & 1;
mat4 *invBind = _mm_malloc(sizeof(*invBind) * header.boneCount, 16);
@ -83,8 +86,11 @@ static int mdlloader(void *ud, struct ResManRes *res) {
fread(&meshes, sizeof(uint16_t), 1, f);
for(uint32_t i = 0; i < meshes; i++) {
uint16_t startnum[2];
fread(startnum, sizeof(uint16_t), 2, f);
uint32_t start = 0;
uint32_t number = 0;
fread(&start, version == ' ' ? sizeof(uint16_t) : sizeof(uint32_t), 1, f);
fread(&number, version == ' ' ? sizeof(uint16_t) : sizeof(uint32_t), 1, f);
char buf[256] = {};
for(int c = 0; c < sizeof(buf) - 1; c++) {
@ -94,7 +100,7 @@ static int mdlloader(void *ud, struct ResManRes *res) {
}
}
k3MdlAddMesh(mdl, resman_ref(RESMAN_MATERIAL, buf), startnum[0], startnum[1]);
k3MdlAddMesh(mdl, resman_ref(RESMAN_MATERIAL, buf), start, number);
}
for(size_t i = 0; i < header.animCount; i++) {