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2cae13dc2d |
@@ -13,12 +13,13 @@ jobs:
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uses: actions/checkout@v3
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with:
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submodules: 'true'
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- run: mkdir build build/k3 bin bin/assets
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- run: mkdir build build/k3 build/k3/compr bin bin/assets
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- run: CC="i686-w64-mingw32-gcc" CFLAGS="-I/usr/i686-w64-mingw32/include -I/usr/i686-w64-mingw32/include/lua5.3 -L/usr/i686-w64-mingw32/lib -Wno-error" make -B
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- run: CC="i686-linux-gnu-gcc" CFLAGS="-I/usr/i686-linux-gnu/include -I/usr/i686-linux-gnu/include/lua5.3 -L/usr/i686-linux-gnu/lib -Wno-error" make -B
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- run: cp /usr/lib/gcc/i686-w64-mingw32/10-win32/libgcc_s_dw2-1.dll /usr/lib/gcc/i686-w64-mingw32/10-win32/libstdc++-6.dll /usr/i686-w64-mingw32/lib/libportaudio-2.dll /usr/i686-w64-mingw32/lib/libwinpthread-1.dll bin/
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- run: CC="i686-linux-gnu-gcc" CFLAGS="-I/usr/i686-linux-gnu/include -I/usr/i686-linux-gnu/include/lua5.3 -L/usr/i686-linux-gnu/lib -Wno-error -include /home/git/force_link_glibc_2.20.h" make -B
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- run: cp /usr/lib/gcc/i686-w64-mingw32/12-win32/libgcc_s_dw2-1.dll /usr/lib/gcc/i686-w64-mingw32/12-win32/libstdc++-6.dll /usr/i686-w64-mingw32/lib/libportaudio-2.dll /usr/i686-w64-mingw32/lib/libwinpthread-1.dll /usr/lib/gcc/i686-w64-mingw32/12-win32/libgomp-1.dll bin/
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- run: cp -r /home/git/k4templateassets/* bin/assets/
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- run: zip -9r "k4${{ github.ref_name }}.zip" bin/
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- run: mv bin k4
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- run: zip -9r "k4${{ github.ref_name }}.zip" k4/
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- name: Create package
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uses: akkuman/gitea-release-action@v1
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with:
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20
Makefile
20
Makefile
@@ -1,24 +1,26 @@
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k4_SRCS := $(wildcard src/*.c)
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k4_HDRS := $(wildcard src/*.h)
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rwildcard=$(foreach d,$(wildcard $(1:=/*)),$(call rwildcard,$d,$2) $(filter $(subst *,%,$2),$d))
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k4_SRCS := $(call rwildcard,src,*.c)
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k4_HDRS := $(call rwildcard,src,*.h)
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k4_OBJS := $(patsubst src/%.c, build/%.o, $(k4_SRCS))
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k4_DEPS := $(patsubst src/%.c, build/%.d, $(k4_SRCS))
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k3_SRCS = $(wildcard k3/src/*.c)
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k3_HDRS = $(wildcard k3/src/*.h)
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k3_SRCS := $(call rwildcard,k3/src,*.c)
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k3_HDRS := $(call rwildcard,k3/src,*.h)
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k3_OBJS := $(patsubst k3/src/%.c, build/k3/%.o, $(k3_SRCS))
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k3_DEPS := $(patsubst k3/src/%.c, build/k3/%.d, $(k3_SRCS))
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CFLAGS := $(CFLAGS) -Ik3/src
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CFLAGS := $(CFLAGS) -D_GNU_SOURCE -D_DEFAULT_SOURCE -Ik3/src -O2 -fopenmp -flto -s
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ifneq (,$(findstring mingw,$(CC)))
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CFLAGS := -static-libgcc -static-libstdc++ -std=gnu99 -march=pentium4 -D_WIN32_WINNT=0x600 -DENET_FEATURE_ADDRESS_MAPPING -fno-pic -no-pie -fms-extensions -fno-pie -O0 -g -gdwarf-2 -Isrc $(CFLAGS)
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LIBS := -l:libglfw3.a -lopengl32 -pthread -lm -l:libode.a -l:libvorbisfile.a -l:libvorbis.a -l:libogg.a -lportaudio -lgdi32 -lws2_32 -lwinmm -lstdc++ -lole32 -lsetupapi -lhid -l:liblua5.3.a $(LIBS)
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CFLAGS := -static-libgcc -static-libstdc++ -std=gnu99 -march=pentium4 -D_WIN32_WINNT=0x600 -DENET_FEATURE_ADDRESS_MAPPING -fno-pic -no-pie -fms-extensions -fno-pie -Isrc $(CFLAGS)
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LIBS := -l:libglfw3.a -lopengl32 -pthread -lm -l:libode.a -l:libvorbisfile.a -l:libvorbis.a -l:libogg.a -lportaudio -lgdi32 -lws2_32 -lwinmm -lstdc++ -lole32 -lsetupapi -lhid -l:liblua5.3.a -liphlpapi $(LIBS)
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else
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CFLAGS := -march=opteron $(SAN) -std=gnu99 -DENET_FEATURE_ADDRESS_MAPPING -fms-extensions -fno-pic -no-pie -fno-pie -O0 -g -Isrc $(CFLAGS)
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CFLAGS := -march=opteron $(SAN) -std=gnu99 -DENET_FEATURE_ADDRESS_MAPPING -fms-extensions -fno-pic -no-pie -fno-pie -Isrc $(CFLAGS)
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LIBS := -lglfw3 -pthread -ldl -lm -lode -lstdc++ -llua5.3 -lvorbis -lvorbisfile -lportaudio $(LIBS)
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endif
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CFLAGS := $(CFLAGS) -DLOCALHOST_ONLY -Dk3_IRREGULAR_SHADOWS
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CFLAGS := $(CFLAGS) -DLOCALHOST_ONLY
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build/k3/%.o: k3/src/%.c
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$(CC) $(CFLAGS) -MMD -o $@ -c $<
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@@ -216,7 +216,7 @@ for input_filename in sys.argv[1:]:
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k3result["meshes"].append(mehs)
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if len(skin.joints) > 255:
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if skin and len(skin.joints) > 255:
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err("Bone maximum is 255")
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err_barrier()
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1
k3
Submodule
1
k3
Submodule
Submodule k3 added at 4d74b5e3e9
321
src/game.c
321
src/game.c
@@ -5,6 +5,8 @@
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#include"resman.h"
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#include<cglm/vec3.h>
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#define SUBFEET(cp) (cp->capsule.radius)
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struct Game Game;
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void game_init() {
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@@ -29,8 +31,8 @@ void game_init() {
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}
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||||
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struct CollisionPair {
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dGeomID g1; // greater
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dGeomID g2; // lesser
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uint16_t e1; // greater
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uint16_t e2; // lesser
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uint8_t x;
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} __attribute__((packed));
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static size_t activeCollisionCount, activeCollisionCapacity;
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@@ -38,22 +40,22 @@ static struct CollisionPair *activeCollisions;
|
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int pair_comparator(const void *a_, const void *b_) {
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const struct CollisionPair *a = a_;
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||||
const struct CollisionPair *b = b_;
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if(a->g1 == b->g1) {
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return (uintptr_t) a->g2 - (uintptr_t) b->g2;
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if(a->e1 == b->e1) {
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return (intmax_t) a->e2 - (intmax_t) b->e2;
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} else {
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return (uintptr_t) a->g1 - (uintptr_t) b->g1;
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return (intmax_t) a->e1 - (intmax_t) b->e1;
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}
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}
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static int activate_pair(dGeomID g1, dGeomID g2) {
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static int activate_pair(uint16_t e1, uint16_t e2) {
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struct CollisionPair p = {
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.g1 = g1 > g2 ? g1 : g2,
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.g2 = g1 > g2 ? g2 : g1,
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.e1 = e1 > e2 ? e1 : e2,
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.e2 = e1 > e2 ? e2 : e1,
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};
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struct CollisionPair *peepee = bsearch(&p, activeCollisions, activeCollisionCount, sizeof(struct CollisionPair), pair_comparator);
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if(peepee) {
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peepee->x++;
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peepee->x = 2;
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return TRIGGER_EV_CONTINUOUS;
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}
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@@ -72,8 +74,8 @@ static int activate_pair(dGeomID g1, dGeomID g2) {
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static void tick_pairs() {
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for(size_t i = 0; i < activeCollisionCount;) {
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if(--activeCollisions[i].x == 0) {
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uint16_t e1 = (uintptr_t) dGeomGetData(activeCollisions[i].g1);
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uint16_t e2 = (uintptr_t) dGeomGetData(activeCollisions[i].g2);
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uint16_t e1 = activeCollisions[i].e1;
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uint16_t e2 = activeCollisions[i].e2;
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||||
if(e1 != ENT_ID_INVALID) {
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struct CPhysics *p1 = game_getcomponent(e1, physics);
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@@ -97,10 +99,21 @@ static void tick_pairs() {
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}
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}
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static void vec3_project_to_plane(vec3 v, vec3 n, vec3 ret) {
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float scale = glm_vec3_dot(v, n) / glm_vec3_dot(n, n);
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vec3 n2;
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glm_vec3_scale(n, scale, n2);
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glm_vec3_sub(v, n2, ret);
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}
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static void contact_callback(void *data, dGeomID g1, dGeomID g2) {
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uint16_t e1 = (uintptr_t) dGeomGetData(g1);
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uint16_t e2 = (uintptr_t) dGeomGetData(g2);
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|
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if(e1 != ENT_ID_INVALID && e1 == e2) return;
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dBodyID b1 = dGeomGetBody(g1);
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dBodyID b2 = dGeomGetBody(g2);
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@@ -124,8 +137,6 @@ static void contact_callback(void *data, dGeomID g1, dGeomID g2) {
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if(movingPlatform) {
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const dReal *platvel = dBodyGetLinearVel(movingPlatform == 1 ? b1 : b2);
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//if(i == 0)printf("get %f %f %f\n", platvel[0], platvel[1], platvel[2]);
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contact[i].surface.mode |= dContactMotion1 | dContactMotion2 | dContactMotionN | dContactFDir1;
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contact[i].surface.mode |= dContactSoftERP;
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contact[i].surface.soft_erp = 0.9;
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@@ -146,17 +157,42 @@ static void contact_callback(void *data, dGeomID g1, dGeomID g2) {
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int ghost = 0;
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if(dGeomGetCategoryBits(g1) & CATEGORY_GHOST) ghost = 1;
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if(dGeomGetCategoryBits(g2) & CATEGORY_GHOST) ghost = 1;
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if(numc) {
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int triggerType = activate_pair(g1, g2);
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int triggerType = activate_pair(e1, e2);
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if(e1 != ENT_ID_INVALID) {
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if(game_getcomponent(e1, physics)->dynamics & CPHYSICS_GHOST) {
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struct CPhysics *cp = game_getcomponent(e1, physics);
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if(!cp) {
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// Entity being killed maybe
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return;
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}
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if(cp->dynamics & CPHYSICS_GHOST) {
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ghost = 1;
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}
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struct CMovement *cm = game_getcomponent(e1, movement);
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if(cm && cm->holding != ENT_ID_INVALID && cm->holding == e2) {
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ghost = 1;
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}
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}
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if(e2 != ENT_ID_INVALID) {
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if(game_getcomponent(e2, physics)->dynamics & CPHYSICS_GHOST) {
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struct CPhysics *cp = game_getcomponent(e2, physics);
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if(!cp) {
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// Entity being killed maybe
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return;
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}
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if(cp->dynamics & CPHYSICS_GHOST) {
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ghost = 1;
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}
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struct CMovement *cm = game_getcomponent(e2, movement);
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if(cm && cm->holding != ENT_ID_INVALID && cm->holding == e1) {
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ghost = 1;
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}
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}
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@@ -168,37 +204,6 @@ static void contact_callback(void *data, dGeomID g1, dGeomID g2) {
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friction *= c->friction;
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vec4 q;
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if(b1) {
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memcpy(q, dBodyGetQuaternion(b1), sizeof(q));
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} else {
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dGeomGetQuaternion(c->geom, q);
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}
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{
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float temp = q[0];
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q[0] = q[1];
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q[1] = q[2];
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q[2] = q[3];
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q[3] = temp;
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}
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|
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vec3 n = {0, 1, 0};
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glm_quat_rotatev(q, n, n);
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if(!ghost) for(int i = 0; i < numc; i++) {
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if(glm_vec3_dot(contact[i].geom.normal, n) >= 0.7) {
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struct CMovement *m = game_getcomponent(e1, movement);
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if(m) {
|
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if(m->holding != ENT_ID_INVALID && m->holding == e2) {
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ghost = 1;
|
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}
|
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|
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m->canJump = 1;
|
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break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(c->trigger != TRIGGER_INVALID) {
|
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Game.triggers[c->trigger - 1](c->trigger, e1, e2, triggerType);
|
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}
|
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@@ -209,37 +214,6 @@ static void contact_callback(void *data, dGeomID g1, dGeomID g2) {
|
||||
|
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friction *= c->friction;
|
||||
|
||||
vec4 q;
|
||||
if(b2) {
|
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memcpy(q, dBodyGetQuaternion(b2), sizeof(q));
|
||||
} else {
|
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dGeomGetQuaternion(c->geom, q);
|
||||
}
|
||||
{
|
||||
float temp = q[0];
|
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q[0] = q[1];
|
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q[1] = q[2];
|
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q[2] = q[3];
|
||||
q[3] = temp;
|
||||
}
|
||||
|
||||
vec3 n = {0, -1, 0};
|
||||
glm_quat_rotatev(q, n, n);
|
||||
|
||||
if(!ghost) for(int i = 0; i < numc; i++) {
|
||||
if(glm_vec3_dot(contact[i].geom.normal, n) >= 0.7) {
|
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struct CMovement *m = game_getcomponent(e2, movement);
|
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if(m) {
|
||||
if(m->holding != ENT_ID_INVALID && m->holding == e1) {
|
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ghost = 1;
|
||||
}
|
||||
|
||||
m->canJump = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(c->trigger != TRIGGER_INVALID) {
|
||||
Game.triggers[c->trigger - 1](c->trigger, e2, e1, triggerType);
|
||||
}
|
||||
@@ -337,7 +311,102 @@ void game_raycast(struct LocalRay *rays, size_t count) {
|
||||
}
|
||||
}
|
||||
|
||||
static void game_character_controller_raycast_handler(void *data, dGeomID g1, dGeomID g2) {
|
||||
if(dGeomGetClass(g1) != dRayClass && dGeomGetClass(g2) != dRayClass) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t e1 = (uintptr_t) dGeomGetData(g1);
|
||||
uint16_t e2 = (uintptr_t) dGeomGetData(g2);
|
||||
|
||||
if(e1 == e2) {
|
||||
// This means the ray is hitting the entity casting it.
|
||||
return;
|
||||
}
|
||||
|
||||
dContact contact[1];
|
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memset(contact, 0, sizeof(contact));
|
||||
|
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int numc = dCollide(g1, g2, 1, &contact[0].geom, sizeof(dContact));
|
||||
|
||||
if(numc) {
|
||||
|
||||
vec3 n = {0, -1, 0};
|
||||
|
||||
struct CPhysics *cp1 = game_getcomponent(e1, physics);
|
||||
struct CPhysics *cp2 = game_getcomponent(e2, physics);
|
||||
|
||||
if((cp2 && (cp2->dynamics & CPHYSICS_GHOST)) || (cp1 && (cp1->dynamics & CPHYSICS_GHOST))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(dGeomGetClass(g1) == dRayClass) {
|
||||
dBodyID bid = dGeomGetBody(cp1->geom);
|
||||
|
||||
struct CMovement *cm = game_getcomponent(e1, movement);
|
||||
|
||||
cm->groundDepth = dGeomRayGetLength(g1) - contact[0].geom.depth;
|
||||
|
||||
if(glm_vec3_dot(contact[0].geom.normal, n) <= -0.7 && cm->groundDepth > SUBFEET(cp1)) {
|
||||
cm->canJump = 1;
|
||||
glm_vec3_scale(contact[0].geom.normal, -1, cm->groundNormal);
|
||||
}
|
||||
} else if(dGeomGetClass(g2) == dRayClass) {
|
||||
dBodyID bid = dGeomGetBody(cp2->geom);
|
||||
|
||||
struct CMovement *cm = game_getcomponent(e2, movement);
|
||||
|
||||
cm->groundDepth = dGeomRayGetLength(g2) - contact[0].geom.depth;
|
||||
|
||||
if(glm_vec3_dot(contact[0].geom.normal, n) >= +0.7 && cm->groundDepth > SUBFEET(cp2)) {
|
||||
cm->canJump = 1;
|
||||
glm_vec3_scale(contact[0].geom.normal, +1, cm->groundNormal);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void game_character_controller_raycast() {
|
||||
dGeomID rayGeoms[Game.entities.movementCount];
|
||||
|
||||
for(size_t i = 0; i < Game.entities.movementCount; i++) {
|
||||
Game.entities.movement[i].canJump = 0;
|
||||
}
|
||||
|
||||
for(int i = 0; i < Game.entities.movementCount; i++) {
|
||||
struct CPhysics *cp = game_getcomponent(Game.entities.movement[i].entity, physics);
|
||||
|
||||
if(!cp || !cp->geom || cp->type != CPHYSICS_CAPSULE) {
|
||||
rayGeoms[i] = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
rayGeoms[i] = dCreateRay(Game.space, cp->capsule.length / 2 + cp->capsule.radius + SUBFEET(cp));
|
||||
|
||||
dGeomSetData(rayGeoms[i], (void*) (uintptr_t) Game.entities.movement[i].entity);
|
||||
|
||||
dGeomSetCategoryBits(rayGeoms[i], CATEGORY_RAY);
|
||||
dGeomSetCollideBits(rayGeoms[i], CATEGORY_STATIC | CATEGORY_ENTITY);
|
||||
|
||||
dBodyID bid = dGeomGetBody(cp->geom);
|
||||
|
||||
const float *position = dBodyGetPosition(bid);
|
||||
|
||||
dGeomRaySet(rayGeoms[i], position[0], position[1], position[2], 0, -1, 0);
|
||||
}
|
||||
|
||||
dSpaceCollide(Game.space, NULL, game_character_controller_raycast_handler);
|
||||
|
||||
for(int i = 0; i < Game.entities.movementCount; i++) {
|
||||
if(rayGeoms[i]) {
|
||||
dGeomDestroy(rayGeoms[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void game_update() {
|
||||
game_character_controller_raycast();
|
||||
|
||||
for(size_t i = 0; i < Game.entities.playerctrlCount; i++) {
|
||||
struct CPlayerCtrl *cc = &Game.entities.playerctrl[i];
|
||||
|
||||
@@ -383,9 +452,18 @@ void game_update() {
|
||||
if(cp && cp->geom) {
|
||||
dBodyID bid = dGeomGetBody(cp->geom);
|
||||
if(Game.entities.movement[i].canJump) {
|
||||
if(dBodyGetLinearVel(bid)[1] <= 0) {
|
||||
Game.entities.movement[i].isJumping = false;
|
||||
}
|
||||
|
||||
if(!Game.entities.movement[i].isJumping) {
|
||||
const float *pos = dBodyGetPosition(bid);
|
||||
dBodySetPosition(bid, pos[0], pos[1] + Game.entities.movement[i].groundDepth - cp->capsule.radius / 2 - SUBFEET(cp), pos[2]);
|
||||
|
||||
dBodySetLinearVel(bid, 0, 0, 0);
|
||||
}
|
||||
dBodySetGravityMode(bid, !Game.entities.movement[i].canJump);
|
||||
}
|
||||
dBodySetGravityMode(bid, Game.entities.movement[i].canJump && !Game.entities.movement[i].isJumping ? 0 : 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -421,14 +499,21 @@ void game_update() {
|
||||
Game.entities.physics[i].box.l);
|
||||
|
||||
break;
|
||||
case CPHYSICS_CAPSULE:
|
||||
Game.entities.physics[i].geom = dCreateCapsule(Game.space,
|
||||
case CPHYSICS_CAPSULE: {
|
||||
dGeomID top = dCreateCapsule(Game.space,
|
||||
Game.entities.physics[i].capsule.radius,
|
||||
Game.entities.physics[i].capsule.length);
|
||||
Game.entities.physics[i].capsule.length - Game.entities.physics[i].capsule.radius);
|
||||
|
||||
dGeomID feet = dCreateSphere(Game.space,
|
||||
Game.entities.physics[i].capsule.radius);
|
||||
|
||||
Game.entities.physics[i].geom = top;
|
||||
Game.entities.physics[i].geom2 = feet;
|
||||
|
||||
dMassSetCapsuleTotal(&mass, Game.entities.physics[i].mass, 2, Game.entities.physics[i].capsule.radius, Game.entities.physics[i].capsule.length);
|
||||
|
||||
break;
|
||||
}
|
||||
case CPHYSICS_SPHERE:
|
||||
Game.entities.physics[i].geom = dCreateSphere(Game.space,
|
||||
Game.entities.physics[i].sphere.radius);
|
||||
@@ -442,6 +527,12 @@ void game_update() {
|
||||
dGeomSetCollideBits(Game.entities.physics[i].geom, Game.entities.physics[i].collide);
|
||||
dGeomSetData(Game.entities.physics[i].geom, (void*) Game.entities.physics[i].entity);
|
||||
|
||||
if(Game.entities.physics[i].type == CPHYSICS_CAPSULE) {
|
||||
dGeomSetCategoryBits(Game.entities.physics[i].geom2, CATEGORY_ENTITY | CATEGORY_GHOST);
|
||||
dGeomSetCollideBits(Game.entities.physics[i].geom2, Game.entities.physics[i].collide);
|
||||
dGeomSetData(Game.entities.physics[i].geom2, (void*) Game.entities.physics[i].entity);
|
||||
}
|
||||
|
||||
if((Game.entities.physics[i].dynamics & ~CPHYSICS_GHOST) != CPHYSICS_STATIC) {
|
||||
dBodyID body = dBodyCreate(Game.phys);
|
||||
|
||||
@@ -452,10 +543,16 @@ void game_update() {
|
||||
}
|
||||
|
||||
dGeomSetBody(Game.entities.physics[i].geom, body);
|
||||
if(Game.entities.physics[i].geom2) {
|
||||
dGeomSetBody(Game.entities.physics[i].geom2, body);
|
||||
}
|
||||
|
||||
if(Game.entities.physics[i].type == CPHYSICS_CAPSULE) {
|
||||
dBodySetMaxAngularSpeed(body, 0);
|
||||
|
||||
dGeomSetOffsetPosition(Game.entities.physics[i].geom, 0, Game.entities.physics[i].capsule.radius / 2, 0);
|
||||
dGeomSetOffsetPosition(Game.entities.physics[i].geom2, 0, -Game.entities.physics[i].capsule.length / 2, 0);
|
||||
|
||||
// Rotate to Y-up
|
||||
dQuaternion q;
|
||||
dQFromAxisAndAngle(q, 1, 0, 0, M_PI * 0.5);
|
||||
@@ -516,6 +613,10 @@ void game_update() {
|
||||
if(glm_vec3_norm(wishvel) > 3) {
|
||||
glm_vec3_scale_as(wishvel, 3, wishvel);
|
||||
}
|
||||
} else {
|
||||
// We project the movement vector onto the ground plane (set by game_character_controller_raycast_handler)
|
||||
// to "slide" along the ground with minimal bouncing
|
||||
vec3_project_to_plane(wishvel, Game.entities.movement[mi].groundNormal, wishvel);
|
||||
}
|
||||
|
||||
float currentspeed = glm_vec3_dot(wishvel, dBodyGetLinearVel(bid));
|
||||
@@ -538,21 +639,17 @@ void game_update() {
|
||||
dQFromAxisAndAngle(q, 0, 1, 0, Game.entities.movement[mi].pointing + M_PI);
|
||||
dBodySetQuaternion(bid, q);
|
||||
|
||||
if(Game.entities.movement[mi].jump && (0||Game.entities.movement[mi].canJump)) {
|
||||
Game.entities.movement[mi].canJump = 0;
|
||||
|
||||
dVector3 force;
|
||||
dWorldImpulseToForce(Game.phys, 1.f / GAME_TPS, 0, 5, 0, force);
|
||||
if(Game.entities.movement[mi].jump && Game.entities.movement[mi].canJump) {
|
||||
dVector3 force = {};
|
||||
dWorldImpulseToForce(Game.phys, 1.f / GAME_TPS, 0, 6.5, 0, force);
|
||||
|
||||
if(bid) {
|
||||
dBodyAddForce(bid, force[0], force[1], force[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < Game.entities.movementCount; i++) {
|
||||
Game.entities.movement[i].canJump = 0;
|
||||
Game.entities.movement[mi].isJumping = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dSpaceCollide(Game.space, 0, &contact_callback);
|
||||
@@ -889,10 +986,46 @@ void game_cleanup() {
|
||||
Game.phys = dWorldCreate();
|
||||
dWorldSetGravity(Game.phys, 0, -15, 0);
|
||||
|
||||
dWorldSetCFM(Game.phys, 0.0001);
|
||||
dWorldSetERP(Game.phys, 0.5);
|
||||
dWorldSetCFM(Game.phys, 0.00002);
|
||||
dWorldSetERP(Game.phys, 0.1);
|
||||
|
||||
Game.space = dHashSpaceCreate(NULL);
|
||||
|
||||
Game.contactgroup = dJointGroupCreate(0);
|
||||
}
|
||||
|
||||
void game_killentity(uint16_t eid) {
|
||||
// XXX: Go over ALL component types!
|
||||
|
||||
struct CPhysics *cp = game_getcomponent(eid, physics);
|
||||
if(cp) {
|
||||
dBodyID bid = dGeomGetBody(cp->geom);
|
||||
|
||||
if(bid) {
|
||||
for(dGeomID gid = dBodyGetFirstGeom(bid); gid; gid = dBodyGetNextGeom(gid)) {
|
||||
dGeomDestroy(gid);
|
||||
}
|
||||
|
||||
dBodyDestroy(bid);
|
||||
} else {
|
||||
dGeomDestroy(cp->geom);
|
||||
}
|
||||
|
||||
game_killcomponent_ptr(cp, physics);
|
||||
}
|
||||
|
||||
struct CRender *cr = game_getcomponent(eid, render);
|
||||
if(cr) {
|
||||
if(cr->cache) {
|
||||
if(resman_rev(cr->cache)) {
|
||||
resman_unref(RESMAN_MODEL, cr->cache);
|
||||
}
|
||||
}
|
||||
|
||||
game_killcomponent_ptr(cr, render);
|
||||
}
|
||||
|
||||
game_killcomponent(eid, movement);
|
||||
game_killcomponent(eid, playerctrl);
|
||||
game_killcomponent(eid, boned);
|
||||
}
|
||||
|
||||
24
src/game.h
24
src/game.h
@@ -13,6 +13,7 @@
|
||||
#define CATEGORY_STATIC 1
|
||||
#define CATEGORY_RAY 2
|
||||
#define CATEGORY_ENTITY 4
|
||||
#define CATEGORY_GHOST 8
|
||||
|
||||
#define TRIGGER_INVALID 0
|
||||
|
||||
@@ -47,7 +48,7 @@ struct TrimeshData {
|
||||
#define CPHYSICS_GHOST 128
|
||||
struct CPhysics {
|
||||
uint16_t entity;
|
||||
dGeomID geom;
|
||||
dGeomID geom, geom2;
|
||||
uint16_t trigger;
|
||||
|
||||
uint8_t type;
|
||||
@@ -87,7 +88,9 @@ struct CMovement {
|
||||
uint16_t entity;
|
||||
vec3 dir;
|
||||
float pointing;
|
||||
char jump, canJump;
|
||||
char jump, canJump, isJumping;
|
||||
vec3 groundNormal;
|
||||
float groundDepth;
|
||||
uint16_t holding;
|
||||
};
|
||||
|
||||
@@ -214,7 +217,7 @@ static inline size_t game_nextid() {
|
||||
}
|
||||
|
||||
static inline void game_claimentid(size_t i) {
|
||||
Game.entities.freeIDs[i / 64] |= 1 << (i % 64);
|
||||
Game.entities.freeIDs[i / 64] |= 1UL << (i % 64);
|
||||
}
|
||||
|
||||
static inline int game_componentcomparator(const void *a, const void *b) {
|
||||
@@ -248,7 +251,22 @@ static inline void *game_ensurecomponent_(uint16_t eid, void *array, size_t comp
|
||||
return ptr;
|
||||
}
|
||||
|
||||
#define game_killcomponent_ptr(c, arr) do { \
|
||||
size_t idx = c - Game.entities.arr; \
|
||||
memmove(c, c + 1, sizeof(*c) * (Game.entities.arr##Count - idx - 1)); \
|
||||
Game.entities.arr##Count--; \
|
||||
} while(0);
|
||||
|
||||
#define game_killcomponent(eid, arr) do { \
|
||||
typeof(&Game.entities.arr[0]) c = game_getcomponent(eid, arr); \
|
||||
if(c) { \
|
||||
game_killcomponent_ptr(c, arr); \
|
||||
} \
|
||||
} while(0);
|
||||
|
||||
// An artifact of using a third-party physics engine
|
||||
void game_synccphysics();
|
||||
|
||||
void game_cleanup();
|
||||
|
||||
void game_killentity(uint16_t eid);
|
||||
|
||||
84
src/gl.h
84
src/gl.h
@@ -1,11 +1,11 @@
|
||||
/**
|
||||
* Loader generated by glad 2.0.8 on Sun Nov 17 08:36:10 2024
|
||||
* Loader generated by glad 2.0.8 on Fri May 9 09:20:04 2025
|
||||
*
|
||||
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
|
||||
*
|
||||
* Generator: C/C++
|
||||
* Specification: gl
|
||||
* Extensions: 31
|
||||
* Extensions: 37
|
||||
*
|
||||
* APIs:
|
||||
* - gl:compatibility=4.6
|
||||
@@ -19,10 +19,10 @@
|
||||
* - ON_DEMAND = False
|
||||
*
|
||||
* Commandline:
|
||||
* --api='gl:compatibility=4.6' --extensions='GL_ARB_compatibility,GL_ARB_debug_output,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_sRGB,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shading_language_100,GL_ARB_texture_float,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_EXT_direct_state_access,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_shader4,GL_EXT_shader_image_load_store,GL_EXT_texture_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_integer,GL_EXT_texture_sRGB,GL_EXT_transform_feedback,GL_INTEL_conservative_rasterization,GL_NV_conservative_raster' c --header-only
|
||||
* --api='gl:compatibility=4.6' --extensions='GL_ARB_compatibility,GL_ARB_debug_output,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_sRGB,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shading_language_100,GL_ARB_texture_compression_bptc,GL_ARB_texture_float,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_EXT_direct_state_access,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_shader4,GL_EXT_shader_image_load_store,GL_EXT_texture_array,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_integer,GL_EXT_texture_sRGB,GL_EXT_transform_feedback,GL_INTEL_conservative_rasterization,GL_KHR_texture_compression_astc_ldr,GL_NV_conservative_raster' c --header-only
|
||||
*
|
||||
* Online:
|
||||
* http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_compatibility%2CGL_ARB_debug_output%2CGL_ARB_fragment_program%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_sRGB%2CGL_ARB_shader_image_load_store%2CGL_ARB_shader_image_size%2CGL_ARB_shader_objects%2CGL_ARB_shader_storage_buffer_object%2CGL_ARB_shading_language_100%2CGL_ARB_texture_float%2CGL_ARB_texture_rg%2CGL_ARB_texture_rgb10_a2ui%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ARB_vertex_type_2_10_10_10_rev%2CGL_EXT_direct_state_access%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_object%2CGL_EXT_framebuffer_sRGB%2CGL_EXT_geometry_shader4%2CGL_EXT_gpu_shader4%2CGL_EXT_shader_image_load_store%2CGL_EXT_texture_array%2CGL_EXT_texture_compression_s3tc%2CGL_EXT_texture_integer%2CGL_EXT_texture_sRGB%2CGL_EXT_transform_feedback%2CGL_INTEL_conservative_rasterization%2CGL_NV_conservative_raster&generator=c&options=HEADER_ONLY
|
||||
* http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_compatibility%2CGL_ARB_debug_output%2CGL_ARB_fragment_program%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_sRGB%2CGL_ARB_shader_image_load_store%2CGL_ARB_shader_image_size%2CGL_ARB_shader_objects%2CGL_ARB_shader_storage_buffer_object%2CGL_ARB_shading_language_100%2CGL_ARB_texture_compression_bptc%2CGL_ARB_texture_float%2CGL_ARB_texture_rg%2CGL_ARB_texture_rgb10_a2ui%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ARB_vertex_type_2_10_10_10_rev%2CGL_EXT_direct_state_access%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_multisample_blit_scaled%2CGL_EXT_framebuffer_object%2CGL_EXT_framebuffer_sRGB%2CGL_EXT_geometry_shader4%2CGL_EXT_gpu_shader4%2CGL_EXT_shader_image_load_store%2CGL_EXT_texture_array%2CGL_EXT_texture_compression_rgtc%2CGL_EXT_texture_compression_s3tc%2CGL_EXT_texture_filter_anisotropic%2CGL_EXT_texture_integer%2CGL_EXT_texture_sRGB%2CGL_EXT_transform_feedback%2CGL_INTEL_conservative_rasterization%2CGL_KHR_texture_compression_astc_ldr%2CGL_NV_conservative_raster&generator=c&options=HEADER_ONLY
|
||||
*
|
||||
*/
|
||||
|
||||
@@ -465,7 +465,9 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
||||
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||
#define GL_COMPRESSED_RED 0x8225
|
||||
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
|
||||
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
||||
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
|
||||
#define GL_COMPRESSED_RG 0x8226
|
||||
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||
#define GL_COMPRESSED_RGB 0x84ED
|
||||
@@ -473,16 +475,35 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||
#define GL_COMPRESSED_RGBA 0x84EE
|
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
||||
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
||||
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
||||
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
||||
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
||||
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
||||
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
||||
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
||||
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
||||
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
||||
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
||||
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
||||
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
||||
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
||||
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
|
||||
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
|
||||
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
||||
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
|
||||
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
||||
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||||
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
|
||||
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
||||
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
|
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
||||
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
|
||||
@@ -490,11 +511,26 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
||||
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
||||
#define GL_COMPRESSED_SRGB 0x8C48
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
||||
@@ -833,6 +869,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
||||
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
|
||||
@@ -1335,6 +1372,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_MAX_SAMPLES_EXT 0x8D57
|
||||
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
||||
@@ -1370,6 +1408,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
|
||||
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
||||
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
||||
@@ -1730,6 +1769,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
@@ -1864,6 +1904,8 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
||||
#define GL_SAMPLE_POSITION 0x8E50
|
||||
#define GL_SAMPLE_SHADING 0x8C36
|
||||
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
|
||||
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
|
||||
#define GL_SCISSOR_BIT 0x00080000
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
@@ -2174,6 +2216,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MATRIX 0x0BA8
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
@@ -2889,6 +2932,8 @@ GLAD_API_CALL int GLAD_GL_ARB_shader_objects;
|
||||
GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object;
|
||||
#define GL_ARB_shading_language_100 1
|
||||
GLAD_API_CALL int GLAD_GL_ARB_shading_language_100;
|
||||
#define GL_ARB_texture_compression_bptc 1
|
||||
GLAD_API_CALL int GLAD_GL_ARB_texture_compression_bptc;
|
||||
#define GL_ARB_texture_float 1
|
||||
GLAD_API_CALL int GLAD_GL_ARB_texture_float;
|
||||
#define GL_ARB_texture_rg 1
|
||||
@@ -2907,6 +2952,10 @@ GLAD_API_CALL int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
|
||||
GLAD_API_CALL int GLAD_GL_EXT_direct_state_access;
|
||||
#define GL_EXT_framebuffer_blit 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
|
||||
#define GL_EXT_framebuffer_multisample 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
|
||||
#define GL_EXT_framebuffer_multisample_blit_scaled 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
|
||||
#define GL_EXT_framebuffer_object 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
|
||||
#define GL_EXT_framebuffer_sRGB 1
|
||||
@@ -2919,8 +2968,12 @@ GLAD_API_CALL int GLAD_GL_EXT_gpu_shader4;
|
||||
GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_store;
|
||||
#define GL_EXT_texture_array 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_texture_array;
|
||||
#define GL_EXT_texture_compression_rgtc 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc;
|
||||
#define GL_EXT_texture_compression_s3tc 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc;
|
||||
#define GL_EXT_texture_filter_anisotropic 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic;
|
||||
#define GL_EXT_texture_integer 1
|
||||
GLAD_API_CALL int GLAD_GL_EXT_texture_integer;
|
||||
#define GL_EXT_texture_sRGB 1
|
||||
@@ -2929,6 +2982,8 @@ GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB;
|
||||
GLAD_API_CALL int GLAD_GL_EXT_transform_feedback;
|
||||
#define GL_INTEL_conservative_rasterization 1
|
||||
GLAD_API_CALL int GLAD_GL_INTEL_conservative_rasterization;
|
||||
#define GL_KHR_texture_compression_astc_ldr 1
|
||||
GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr;
|
||||
#define GL_NV_conservative_raster 1
|
||||
GLAD_API_CALL int GLAD_GL_NV_conservative_raster;
|
||||
|
||||
@@ -3949,6 +4004,7 @@ typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
|
||||
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
|
||||
typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
||||
typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
@@ -6458,6 +6514,8 @@ GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
|
||||
#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
|
||||
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
||||
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
||||
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
|
||||
#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
|
||||
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
|
||||
#define glResumeTransformFeedback glad_glResumeTransformFeedback
|
||||
GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
|
||||
@@ -7480,6 +7538,7 @@ int GLAD_GL_ARB_shader_image_size = 0;
|
||||
int GLAD_GL_ARB_shader_objects = 0;
|
||||
int GLAD_GL_ARB_shader_storage_buffer_object = 0;
|
||||
int GLAD_GL_ARB_shading_language_100 = 0;
|
||||
int GLAD_GL_ARB_texture_compression_bptc = 0;
|
||||
int GLAD_GL_ARB_texture_float = 0;
|
||||
int GLAD_GL_ARB_texture_rg = 0;
|
||||
int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
|
||||
@@ -7489,17 +7548,22 @@ int GLAD_GL_ARB_vertex_shader = 0;
|
||||
int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
|
||||
int GLAD_GL_EXT_direct_state_access = 0;
|
||||
int GLAD_GL_EXT_framebuffer_blit = 0;
|
||||
int GLAD_GL_EXT_framebuffer_multisample = 0;
|
||||
int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
|
||||
int GLAD_GL_EXT_framebuffer_object = 0;
|
||||
int GLAD_GL_EXT_framebuffer_sRGB = 0;
|
||||
int GLAD_GL_EXT_geometry_shader4 = 0;
|
||||
int GLAD_GL_EXT_gpu_shader4 = 0;
|
||||
int GLAD_GL_EXT_shader_image_load_store = 0;
|
||||
int GLAD_GL_EXT_texture_array = 0;
|
||||
int GLAD_GL_EXT_texture_compression_rgtc = 0;
|
||||
int GLAD_GL_EXT_texture_compression_s3tc = 0;
|
||||
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
|
||||
int GLAD_GL_EXT_texture_integer = 0;
|
||||
int GLAD_GL_EXT_texture_sRGB = 0;
|
||||
int GLAD_GL_EXT_transform_feedback = 0;
|
||||
int GLAD_GL_INTEL_conservative_rasterization = 0;
|
||||
int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
|
||||
int GLAD_GL_NV_conservative_raster = 0;
|
||||
|
||||
|
||||
@@ -8520,6 +8584,7 @@ PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
|
||||
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
||||
PFNGLROTATEDPROC glad_glRotated = NULL;
|
||||
PFNGLROTATEFPROC glad_glRotatef = NULL;
|
||||
@@ -10618,6 +10683,10 @@ static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void
|
||||
if(!GLAD_GL_EXT_framebuffer_blit) return;
|
||||
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
|
||||
}
|
||||
static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_EXT_framebuffer_multisample) return;
|
||||
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
|
||||
}
|
||||
static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_EXT_framebuffer_object) return;
|
||||
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
|
||||
@@ -10816,6 +10885,7 @@ static int glad_gl_find_extensions_gl(void) {
|
||||
GLAD_GL_ARB_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_objects");
|
||||
GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_storage_buffer_object");
|
||||
GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_100");
|
||||
GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_bptc");
|
||||
GLAD_GL_ARB_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_float");
|
||||
GLAD_GL_ARB_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rg");
|
||||
GLAD_GL_ARB_texture_rgb10_a2ui = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rgb10_a2ui");
|
||||
@@ -10825,17 +10895,22 @@ static int glad_gl_find_extensions_gl(void) {
|
||||
GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
|
||||
GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_EXT_direct_state_access");
|
||||
GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit");
|
||||
GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample");
|
||||
GLAD_GL_EXT_framebuffer_multisample_blit_scaled = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample_blit_scaled");
|
||||
GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_object");
|
||||
GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_sRGB");
|
||||
GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader4");
|
||||
GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader4");
|
||||
GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_store");
|
||||
GLAD_GL_EXT_texture_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_array");
|
||||
GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc");
|
||||
GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc");
|
||||
GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic");
|
||||
GLAD_GL_EXT_texture_integer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_integer");
|
||||
GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB");
|
||||
GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_transform_feedback");
|
||||
GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization");
|
||||
GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr");
|
||||
GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster");
|
||||
|
||||
glad_gl_free_extensions(exts_i);
|
||||
@@ -10929,6 +11004,7 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
||||
glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
|
||||
glad_gl_load_GL_EXT_direct_state_access(load, userptr);
|
||||
glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
|
||||
glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
|
||||
glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
|
||||
glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
|
||||
glad_gl_load_GL_EXT_gpu_shader4(load, userptr);
|
||||
|
||||
40
src/k3mix.c
40
src/k3mix.c
@@ -6,6 +6,11 @@
|
||||
#include<math.h>
|
||||
#include<pthread.h>
|
||||
#include<assert.h>
|
||||
#include"k3.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define strncasecmp _strnicmp
|
||||
#endif
|
||||
|
||||
static uint32_t FinalSampleRate;
|
||||
static uint8_t FinalChannels;
|
||||
@@ -19,12 +24,22 @@ struct k3MixSource {
|
||||
char *filepath;
|
||||
OggVorbis_File vf;
|
||||
int bitstream;
|
||||
size_t looppoint;
|
||||
};
|
||||
struct k3MixSource *k3MixSourceFile(const char *path) {
|
||||
struct k3MixSource *ret = calloc(1, sizeof(*ret));
|
||||
ret->filepath = strdup(path);
|
||||
ov_fopen(path, &ret->vf);
|
||||
ret->bitstream = 0;
|
||||
|
||||
ret->looppoint = 0;
|
||||
for(size_t ci = 0; ci < ret->vf.vc->comments; ci++) {
|
||||
if(strncasecmp(ret->vf.vc->user_comments[ci], "looppoint=", 10) == 0) {
|
||||
ret->looppoint = strtol(ret->vf.vc->user_comments[ci] + 10, NULL, 0);
|
||||
k3Log(k3_DEBUG, "%s has loop point %lu", path, ret->looppoint);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
void k3MixSourceClose(struct k3MixSource *src) {
|
||||
@@ -42,7 +57,7 @@ __attribute__((optimize("Ofast"))) static intmax_t ogg_read(struct k3MixWave *th
|
||||
long lastRead = ov_read_float(&od->vf, &ni, sampleCount, &od->bitstream);
|
||||
|
||||
if(this->loop && lastRead == 0) {
|
||||
ov_pcm_seek(&od->vf, 0);
|
||||
ov_pcm_seek(&od->vf, od->looppoint);
|
||||
continue;
|
||||
} else if(lastRead <= 0) {
|
||||
this->end = true;
|
||||
@@ -161,12 +176,13 @@ static void queue_clone(struct k3MixWave *this, struct k3MixWave *new) {
|
||||
new->clone = queue_clone;
|
||||
new->close = queue_close;
|
||||
|
||||
new->end = this->end;
|
||||
new->loop = this->loop;
|
||||
new->dam = this->dam;
|
||||
new->volume = this->volume;
|
||||
}
|
||||
struct k3MixWave *k3MixQueue() {
|
||||
struct k3MixWave *ret = malloc(sizeof(*ret));
|
||||
struct k3MixWave *ret = calloc(1, sizeof(*ret));
|
||||
ret->refs = 1;
|
||||
ret->sampleRate = FinalSampleRate;
|
||||
ret->channels = FinalChannels;
|
||||
@@ -182,6 +198,7 @@ struct k3MixWave *k3MixQueue() {
|
||||
ret->loop = 0;
|
||||
ret->dam = 0;
|
||||
ret->volume = 1;
|
||||
ret->end = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -260,6 +277,7 @@ static void power_measurement_clone(struct k3MixWave *this, struct k3MixWave *ne
|
||||
new->clone = power_measurement_clone;
|
||||
new->close = power_measurement_close;
|
||||
|
||||
new->end = this->end;
|
||||
new->loop = this->loop;
|
||||
new->dam = this->dam;
|
||||
new->volume = this->volume;
|
||||
@@ -308,6 +326,10 @@ struct k3MixWave *k3MixPowerMeasurement(struct k3MixWave *child) {
|
||||
static size_t playingCount, playingCapacity;
|
||||
static struct k3MixWave **playings;
|
||||
|
||||
void k3MixStopSmooth(struct k3MixWave *wav) {
|
||||
wav->fade = -0.01;
|
||||
}
|
||||
|
||||
void k3MixStop(struct k3MixWave *wav) {
|
||||
for(size_t i = 0; i < playingCount; i++) {
|
||||
if(playings[i] == wav) {
|
||||
@@ -346,12 +368,22 @@ __attribute__((optimize("Ofast"))) static void k3MixDoYourThang(size_t sampleCou
|
||||
for(size_t i = 0; i < playingCount;) {
|
||||
intmax_t read = playings[i]->read(playings[i], sampleCount, FinalData);
|
||||
|
||||
if(playings[i]->fade) {
|
||||
playings[i]->volume += playings[i]->fade;
|
||||
if(playings[i]->volume > 1) {
|
||||
playings[i]->volume = 1;
|
||||
playings[i]->fade = 0;
|
||||
} else if(playings[i]->volume < 0) {
|
||||
playings[i]->end = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(playings[i]->end) {
|
||||
k3MixStop(playings[i]);
|
||||
} else i++;
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < sampleCount * FinalChannels; i += 4) {
|
||||
/*for(size_t i = 0; i < sampleCount * FinalChannels; i += 4) {
|
||||
// Compute tanh approximation x*(27+x*x)/(27+9*x*x)
|
||||
|
||||
float *ptr = FinalData + i;
|
||||
@@ -363,7 +395,7 @@ __attribute__((optimize("Ofast"))) static void k3MixDoYourThang(size_t sampleCou
|
||||
__m128 denom = _mm_add_ps(_mm_set1_ps(27), _mm_mul_ps(_mm_set1_ps(9), xx));
|
||||
|
||||
_mm_storeu_ps(ptr, _mm_div_ps(numer, denom));
|
||||
}
|
||||
}*/
|
||||
|
||||
// The accuracy isn't worth the function call per sample
|
||||
/*for(size_t i = 0; i < sampleCount * FinalChannels; i++) {
|
||||
|
||||
@@ -29,6 +29,7 @@ struct k3MixWave {
|
||||
bool end;
|
||||
uint16_t dam;
|
||||
float volume;
|
||||
float fade;
|
||||
};
|
||||
|
||||
void k3MixInit(uint32_t sampleRate, uint8_t channels);
|
||||
@@ -44,6 +45,7 @@ struct k3MixWave *k3MixPowerMeasurement(struct k3MixWave *child);
|
||||
float k3MixPowerMeasurementGetRMS(struct k3MixWave*);
|
||||
|
||||
void k3MixStop(struct k3MixWave*);
|
||||
void k3MixStopSmooth(struct k3MixWave*);
|
||||
struct k3MixWave *k3MixPlay(struct k3MixWave*);
|
||||
void k3MixPlayDirect(struct k3MixWave*);
|
||||
|
||||
|
||||
@@ -253,15 +253,27 @@ static int refresh_texture(struct ResManRes *res) {
|
||||
|
||||
int w, h, origN;
|
||||
unsigned char *data = stbi_load(namebuf, &w, &h, &origN, n);
|
||||
int stbifree = 1;
|
||||
|
||||
if(TextureResolutionReduction && data) {
|
||||
int newW = w >> TextureResolutionReduction;
|
||||
int newH = h >> TextureResolutionReduction;
|
||||
int newW = w, newH = h;
|
||||
|
||||
if(newW <= 4) newW = 4;
|
||||
if(newH <= 4) newH = 4;
|
||||
if(TextureResolutionReduction) {
|
||||
newW = newW >> TextureResolutionReduction;
|
||||
newH = newH >> TextureResolutionReduction;
|
||||
}
|
||||
if(newW > k3TexSzMax()) {
|
||||
newW = k3TexSzMax();
|
||||
}
|
||||
if(newH > k3TexSzMax()) {
|
||||
newH = k3TexSzMax();
|
||||
}
|
||||
if(newW < 4) {
|
||||
newW = 4;
|
||||
}
|
||||
if(newH < 4) {
|
||||
newH = 4;
|
||||
}
|
||||
|
||||
if(newW != w || newH != h) {
|
||||
unsigned char *data2 = malloc(newW * newH * n);
|
||||
int success = stbir_resize_uint8_generic(data, w, h, 0, data2, newW, newH, 0, n, n == 4 ? 3 : -1, 0, STBIR_EDGE_WRAP, STBIR_FILTER_DEFAULT, gamma ? STBIR_COLORSPACE_SRGB : STBIR_COLORSPACE_LINEAR, NULL);
|
||||
|
||||
@@ -271,7 +283,6 @@ static int refresh_texture(struct ResManRes *res) {
|
||||
w = newW;
|
||||
h = newH;
|
||||
data = data2;
|
||||
stbifree = 0;
|
||||
} else {
|
||||
free(data2);
|
||||
}
|
||||
@@ -283,14 +294,9 @@ static int refresh_texture(struct ResManRes *res) {
|
||||
|
||||
if(data) {
|
||||
k3TexUpdate(res->thing, type, 0, w, h, data);
|
||||
|
||||
if(stbifree) {
|
||||
stbi_image_free(data);
|
||||
} else {
|
||||
free(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
660
src/luaapi.c
660
src/luaapi.c
@@ -15,6 +15,10 @@
|
||||
#include"k3menu.h"
|
||||
#include<assert.h>
|
||||
#include"net_hi.h"
|
||||
#include"k3particles.h"
|
||||
#include<GLFW/glfw3.h>
|
||||
#include"ssort.h"
|
||||
#include<ctype.h>
|
||||
|
||||
/*
|
||||
* This is by far the least clean or well-maintained source in the
|
||||
@@ -170,6 +174,24 @@ error:
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct mixitem {
|
||||
void *thing;
|
||||
#define MIXITEM_SOURCE 0
|
||||
#define MIXITEM_SOUND 1
|
||||
#define MIXITEM_QUEUE 2
|
||||
#define MIXITEM_POWER 3
|
||||
int type;
|
||||
};
|
||||
|
||||
struct Animator {
|
||||
struct k3Mdl *mdl;
|
||||
struct k3Animator animator;
|
||||
struct k3AnimationBone *bones;
|
||||
|
||||
bool playing;
|
||||
double playStartTime;
|
||||
};
|
||||
|
||||
static int game_addentity(lua_State *L) {
|
||||
lua_Integer li;
|
||||
int i;
|
||||
@@ -666,15 +688,6 @@ static int game_water_disturb(lua_State *L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct mixitem {
|
||||
void *thing;
|
||||
#define MIXITEM_SOURCE 0
|
||||
#define MIXITEM_SOUND 1
|
||||
#define MIXITEM_QUEUE 2
|
||||
#define MIXITEM_POWER 3
|
||||
int type;
|
||||
};
|
||||
|
||||
static int dagame_mixsound(lua_State *L) {
|
||||
struct mixitem *i = lua_touserdata(L, 1);
|
||||
|
||||
@@ -711,6 +724,17 @@ static int dagame_mixstop(lua_State *L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_mixstopsmooth(lua_State *L) {
|
||||
struct mixitem *i = lua_touserdata(L, 1);
|
||||
|
||||
assert(i->type != MIXITEM_SOURCE);
|
||||
k3MixStopSmooth(i->thing);
|
||||
|
||||
lua_pushvalue(L, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_mixpower(lua_State *L) {
|
||||
struct mixitem *i = lua_touserdata(L, 1);
|
||||
|
||||
@@ -866,13 +890,15 @@ static int game_ref(lua_State *L) {
|
||||
}
|
||||
|
||||
static int game_batch(lua_State *L) {
|
||||
void **r = lua_touserdata(L, 1);
|
||||
void *r = lua_touserdata(L, 1);
|
||||
|
||||
struct k3Mdl *mdl;
|
||||
if(luaL_testudata(L, 1, "k3water")) {
|
||||
mdl = ((struct k3Water*) *r)->mdl;
|
||||
mdl = (*(struct k3Water**) r)->mdl;
|
||||
} else if(luaL_testudata(L, 1, "k3cpuparticles")) {
|
||||
mdl = (*(struct k3CPUQuadParticles**) r)->mdl;
|
||||
} else if(luaL_testudata(L, 1, "k3mdl")) {
|
||||
mdl = *r;
|
||||
mdl = *(struct k3Mdl**) r;
|
||||
} else return 0;
|
||||
|
||||
lua_rawgeti(L, 2, 1);
|
||||
@@ -884,7 +910,28 @@ static int game_batch(lua_State *L) {
|
||||
|
||||
lua_pop(L, 3);
|
||||
|
||||
if(lua_gettop(L) == 3) {
|
||||
struct k3AnimationBone *bones = NULL;
|
||||
|
||||
if(lua_gettop(L) >= 4) {
|
||||
struct Animator *anim = lua_touserdata(L, 4);
|
||||
|
||||
if(anim->playing) {
|
||||
k3AnimatorSet(&anim->animator, glfwGetTime() - anim->playStartTime);
|
||||
}
|
||||
|
||||
bones = anim->bones;
|
||||
|
||||
size_t boneCount = k3MdlGetBoneCount(anim->mdl);
|
||||
|
||||
for(size_t m = 0; m < boneCount; m++) {
|
||||
vec3 scaleignore;
|
||||
mat4 rot;
|
||||
glm_decompose(anim->animator.inter[m], bones[m].translation, rot, scaleignore);
|
||||
glm_mat4_quat(anim->animator.inter[m], bones[m].rotation);
|
||||
}
|
||||
}
|
||||
|
||||
if(lua_gettop(L) >= 3) {
|
||||
mat4 anchor;
|
||||
for(int i = 0; i < 16; i++) {
|
||||
lua_rawgeti(L, 3, i + 1);
|
||||
@@ -895,7 +942,7 @@ static int game_batch(lua_State *L) {
|
||||
glm_mat4_mul(anchor, m, m);
|
||||
}
|
||||
|
||||
k3Batch(mdl, m, NULL);
|
||||
k3Batch(mdl, m, bones);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -986,6 +1033,22 @@ static int game_submissive_send(lua_State *L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int dagame_cphysics_add_force(lua_State *L) {
|
||||
struct CPhysics *c = *(struct CPhysics**) lua_touserdata(L, 1);
|
||||
|
||||
dBodyID bid = dGeomGetBody(c->geom);
|
||||
|
||||
if(!bid) {
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
dBodyAddForce(bid, lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4));
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int game_cphysics_get(lua_State *L) {
|
||||
struct CPhysics *c = *(struct CPhysics**) lua_touserdata(L, 1);
|
||||
|
||||
@@ -1052,7 +1115,7 @@ static int game_cphysics_get(lua_State *L) {
|
||||
lua_pushnumber(L, c->speed);
|
||||
return 1;
|
||||
} else if(!strcmp(k, "add_force")) {
|
||||
//lua_pushcfunction(L, );
|
||||
lua_pushcfunction(L, dagame_cphysics_add_force);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -1083,7 +1146,9 @@ static int game_cphysics_set(lua_State *L) {
|
||||
lua_rawgeti(L, 3, 3);
|
||||
lua_rawgeti(L, 3, 4);
|
||||
|
||||
dGeomSetQuaternion(c->geom, (dQuaternion) {lua_tonumber(L, -1), lua_tonumber(L, -4), lua_tonumber(L, -3), lua_tonumber(L, -2)});
|
||||
dQuaternion q = {lua_tonumber(L, -1), lua_tonumber(L, -4), lua_tonumber(L, -3), lua_tonumber(L, -2)};
|
||||
|
||||
dGeomSetQuaternion(c->geom, q);
|
||||
|
||||
lua_pop(L, 4);
|
||||
} else if(!strcmp(k, "vel")) {
|
||||
@@ -1280,7 +1345,11 @@ static int game_get(lua_State *L) {
|
||||
} else if(!strcmp(i, "authority")) {
|
||||
lua_pushboolean(L, Game.isAuthority);
|
||||
} else if(!strcmp(i, "spectated")) {
|
||||
if(Game.spectated == ENT_ID_INVALID) {
|
||||
lua_pushnil(L);
|
||||
} else {
|
||||
lua_pushinteger(L, Game.spectated);
|
||||
}
|
||||
} else if(!strcmp(i, "fov")) {
|
||||
lua_pushnumber(L, LuaapiFov);
|
||||
} else if(!strcmp(i, "rate")) {
|
||||
@@ -1427,7 +1496,29 @@ static struct Module {
|
||||
int ref;
|
||||
} *modules;
|
||||
static int luaapi_require(lua_State *L) {
|
||||
const char *name = lua_tostring(L, 1);
|
||||
char *name = strdup(lua_tostring(L, 1));
|
||||
size_t nameLen = strlen(name);
|
||||
|
||||
while(*name == '.' && nameLen) {
|
||||
memmove(name, name + 1, --nameLen);
|
||||
}
|
||||
|
||||
for(int i = 1; i < nameLen;) {
|
||||
if(name[i] == '.' && name[i - 1] == '.') {
|
||||
memmove(name + i + 1, name + i, --nameLen - i);
|
||||
} else i++;
|
||||
}
|
||||
|
||||
for(int i = 0; i < nameLen;) {
|
||||
if(!isalpha(name[i]) && !isdigit(name[i]) && name[i] != '_' && name[i] != '-') {
|
||||
memmove(name + i + 1, name + i, --nameLen - i);
|
||||
} else i++;
|
||||
}
|
||||
|
||||
if(nameLen == 0) {
|
||||
free(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < moduleCount; i++) {
|
||||
if(!strcmp(modules[i].name, name)) {
|
||||
@@ -1574,7 +1665,7 @@ static int dagame_mdl(lua_State *L) {
|
||||
vertexCount = lua_tointeger(L, -1) / 3;
|
||||
lua_pop(L, 1);
|
||||
|
||||
positions = malloc(sizeof(*positions) * vertexCount);
|
||||
positions = calloc(vertexCount, sizeof(*positions));
|
||||
|
||||
for(size_t i = 0; i < vertexCount; i++) {
|
||||
lua_geti(L, -1, i * 3 + 1);
|
||||
@@ -1592,7 +1683,7 @@ static int dagame_mdl(lua_State *L) {
|
||||
indexCount = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
indices = malloc(sizeof(*indices) * indexCount);
|
||||
indices = calloc(indexCount, sizeof(*indices));
|
||||
|
||||
for(size_t i = 0; i < indexCount; i++) {
|
||||
lua_geti(L, -1, i + 1);
|
||||
@@ -1614,7 +1705,7 @@ static int dagame_mdl(lua_State *L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
normals = malloc(sizeof(*normals) * 3 * vertexCount);
|
||||
normals = calloc(vertexCount, sizeof(*normals) * 3);
|
||||
|
||||
for(size_t i = 0; i < vertexCount; i++) {
|
||||
lua_geti(L, -1, i * 3 + 1);
|
||||
@@ -1637,7 +1728,7 @@ static int dagame_mdl(lua_State *L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uvs = malloc(sizeof(*uvs) * vertexCount);
|
||||
uvs = calloc(vertexCount, sizeof(*uvs));
|
||||
|
||||
for(size_t i = 0; i < vertexCount; i++) {
|
||||
lua_geti(L, -1, i * 2 + 1);
|
||||
@@ -1835,12 +1926,16 @@ static int dagame_draw(lua_State *L) {
|
||||
float b = lua_type(L, -2) == LUA_TNUMBER ? lua_tonumber(L, -2) : 1;
|
||||
float a = lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : 1;
|
||||
|
||||
k3BatchAdd(tex, (struct k3RectF) {.x = sx, .y = sy, .w = sw, .h = sh}, (struct k3RectF) {.x = x, .y = y, .w = w, .h = h}, 0, (vec4) {r, g, b, a});
|
||||
k3BatchAdd(tex, (struct k3RectF) {.x = sx, .y = sy, .w = sw, .h = sh}, (struct k3RectF) {.x = x, .y = y, .w = w, .h = h}, 0, (vec4) {r, g, b, a}, 0);
|
||||
|
||||
lua_pop(L, 13);
|
||||
} else {
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "font");
|
||||
struct k3Font *font = *(void**) lua_touserdata(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "align");
|
||||
|
||||
lua_getfield(L, 1, "r");
|
||||
@@ -1855,9 +1950,6 @@ static int dagame_draw(lua_State *L) {
|
||||
lua_getfield(L, 1, "x");
|
||||
lua_getfield(L, 1, "y");
|
||||
|
||||
lua_getfield(L, 1, "font");
|
||||
struct k3Font *font = *(void**) lua_touserdata(L, 1);
|
||||
|
||||
struct k3RectF rect;
|
||||
k3FontSz(font, lua_tonumber(L, -4), lua_tostring(L, -3), &rect);
|
||||
|
||||
@@ -2132,9 +2224,9 @@ static int dagame_set_texture_reduction(lua_State *L) {
|
||||
}
|
||||
|
||||
int PeercodeHandler = LUA_NOREF;
|
||||
static void get_peercode_callback(void *ud, const char *peercode_bin) {
|
||||
char peercode[STOON_CONN_INFO_SIZE * 2 + 1] = {};
|
||||
for(int i = 0; i < STOON_CONN_INFO_SIZE; i++) {
|
||||
static void get_peercode_callback(void *ud, struct StoonPeercode *peercode_bin) {
|
||||
char peercode[sizeof(*peercode_bin) * 2 + 1] = {};
|
||||
for(int i = 0; i < sizeof(*peercode_bin); i++) {
|
||||
snprintf(peercode + i * 2, 3, "%02x", ((uint8_t*) peercode_bin)[i]);
|
||||
}
|
||||
|
||||
@@ -2204,11 +2296,11 @@ static int get_peercode_bin(const char *peercode, char *peercode_bin) {
|
||||
if(!peercode) return 0;
|
||||
if(!peercode_bin) return 0;
|
||||
|
||||
if(strlen(peercode) < 2 * STOON_CONN_INFO_SIZE) {
|
||||
if(strlen(peercode) < 2 * sizeof(struct StoonPeercode)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for(int i = 0; i < STOON_CONN_INFO_SIZE; i++) {
|
||||
for(int i = 0; i < sizeof(struct StoonPeercode); i++) {
|
||||
int b = 0;
|
||||
|
||||
if(peercode[i * 2 + 0] >= '0' && peercode[i * 2 + 0] <= '9') {
|
||||
@@ -2236,8 +2328,8 @@ static int dagame_net_host(lua_State *L) {
|
||||
}
|
||||
|
||||
static int dagame_net_join(lua_State *L) {
|
||||
char peercode[STOON_CONN_INFO_SIZE];
|
||||
if(!get_peercode_bin(lua_tostring(L, 1), peercode)) {
|
||||
struct StoonPeercode peercode;
|
||||
if(!get_peercode_bin(lua_tostring(L, 1), &peercode)) {
|
||||
lua_pushliteral(L, "Invalid peercode");
|
||||
lua_error(L);
|
||||
return 0;
|
||||
@@ -2245,30 +2337,356 @@ static int dagame_net_join(lua_State *L) {
|
||||
|
||||
net_hi_setup(false);
|
||||
|
||||
lua_pushboolean(L, net_hi_connect(peercode));
|
||||
lua_pushboolean(L, net_hi_connect(&peercode));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_net_punch(lua_State *L) {
|
||||
char peercode[STOON_CONN_INFO_SIZE];
|
||||
if(!get_peercode_bin(lua_tostring(L, 1), peercode)) {
|
||||
struct StoonPeercode peercode;
|
||||
if(!get_peercode_bin(lua_tostring(L, 1), &peercode)) {
|
||||
lua_pushliteral(L, "Invalid peercode");
|
||||
lua_error(L);
|
||||
return 0;
|
||||
}
|
||||
|
||||
net_hi_add_punch(peercode);
|
||||
net_hi_add_punch(&peercode);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int dagame_mdl_desc_append(lua_State *L) {
|
||||
float offsetX = lua_tonumber(L, 3);
|
||||
float offsetY = lua_tonumber(L, 4);
|
||||
float offsetZ = lua_tonumber(L, 5);
|
||||
|
||||
lua_getfield(L, 1, "positions");
|
||||
lua_getfield(L, 2, "positions");
|
||||
|
||||
lua_len(L, -2);
|
||||
lua_len(L, -2);
|
||||
size_t bigPositions = lua_tointeger(L, -2);
|
||||
size_t smallPositions = lua_tointeger(L, -1);
|
||||
lua_pop(L, 2);
|
||||
|
||||
for(size_t i = 1; i <= smallPositions; i += 3) {
|
||||
lua_rawgeti(L, -1, i + 0);
|
||||
lua_rawgeti(L, -2, i + 1);
|
||||
lua_rawgeti(L, -3, i + 2);
|
||||
float posX = lua_tonumber(L, -3) + offsetX;
|
||||
float posY = lua_tonumber(L, -2) + offsetY;
|
||||
float posZ = lua_tonumber(L, -1) + offsetZ;
|
||||
lua_pop(L, 3);
|
||||
|
||||
lua_pushnumber(L, posX);
|
||||
lua_rawseti(L, -3, bigPositions + i + 0);
|
||||
|
||||
lua_pushnumber(L, posY);
|
||||
lua_rawseti(L, -3, bigPositions + i + 1);
|
||||
|
||||
lua_pushnumber(L, posZ);
|
||||
lua_rawseti(L, -3, bigPositions + i + 2);
|
||||
}
|
||||
|
||||
lua_pop(L, 2);
|
||||
|
||||
lua_getfield(L, 1, "indices");
|
||||
lua_getfield(L, 2, "indices");
|
||||
|
||||
lua_len(L, -1);
|
||||
size_t smallIndices = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_len(L, -2);
|
||||
size_t bigIndices = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
bigPositions /= 3;
|
||||
|
||||
for(size_t i = 1; i <= smallIndices; i++) {
|
||||
lua_rawgeti(L, -1, i);
|
||||
size_t j = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_pushinteger(L, j + bigPositions);
|
||||
lua_rawseti(L, -3, ++bigIndices);
|
||||
}
|
||||
|
||||
lua_pop(L, 2);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#include<GLFW/glfw3.h>
|
||||
static int os_time(lua_State *L) {
|
||||
lua_pushnumber(L, glfwGetTime() - LuaapiStartTime);
|
||||
lua_pushnumber(L, isnan(LuaapiStartTime) ? 0 : glfwGetTime() - LuaapiStartTime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_particle_system(lua_State *L) {
|
||||
struct k3CPUQuadParticles *qp = calloc(1, sizeof(*qp));
|
||||
qp->capacity = lua_tointeger(L, 1);
|
||||
|
||||
qp->origin[0] = 0;
|
||||
qp->origin[1] = 0;
|
||||
qp->origin[2] = 0;
|
||||
|
||||
qp->emissionEnabled = true;
|
||||
qp->emissionRate = 100;
|
||||
qp->emissionConeDirection[0] = 0;
|
||||
qp->emissionConeDirection[1] = 1;
|
||||
qp->emissionConeDirection[2] = 0;
|
||||
qp->emissionConeAngle = M_PI / 2;
|
||||
qp->gravity[0] = 0;
|
||||
qp->gravity[1] = 0.03;
|
||||
qp->gravity[2] = 0;
|
||||
qp->particleLifetime = 4;
|
||||
|
||||
qp->colorStart[0] = 1;
|
||||
qp->colorStart[1] = 1;
|
||||
qp->colorStart[2] = 1;
|
||||
qp->colorStart[3] = 1;
|
||||
|
||||
qp->colorEnd[0] = 1;
|
||||
qp->colorEnd[1] = 1;
|
||||
qp->colorEnd[2] = 1;
|
||||
qp->colorEnd[3] = 0;
|
||||
|
||||
struct k3Mat *mat = *(struct k3Mat**) lua_touserdata(L, 2);
|
||||
/*struct k3Mat mat = {
|
||||
.primitive = {
|
||||
.diffuse = {1, 1, 1, 1},
|
||||
.specular = {0, 0, 0, 0},
|
||||
.emission = {0, 0, 0, 0},
|
||||
.shininess = 16,
|
||||
},
|
||||
.passes = {
|
||||
{
|
||||
.unitsUsed = 0,
|
||||
.aabb = NAN,
|
||||
.transparent = true,
|
||||
.nocull = false,
|
||||
.alphatest = false,
|
||||
.depthwrite = false,
|
||||
}
|
||||
},
|
||||
};*/
|
||||
|
||||
k3CPUQuadParticlesInit(qp, mat);
|
||||
|
||||
void **z = lua_newuserdata(L, sizeof(*z));
|
||||
*z = qp;
|
||||
luaL_setmetatable(L, "k3cpuparticles");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_k3cpuparticles_update(lua_State *L) {
|
||||
struct k3CPUQuadParticles *qp = *(void**) lua_touserdata(L, 1);
|
||||
k3CPUQuadParticlesUpdate(qp, lua_tonumber(L, 2), &LuaapiCamMatrix[0], &LuaapiCamMatrix[1], &LuaapiCamMatrix[2]);
|
||||
lua_pushvalue(L, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_k3cpuparticles_set(lua_State *L) {
|
||||
struct k3CPUQuadParticles *qp = *(void**) lua_touserdata(L, 1);
|
||||
|
||||
const char *key = lua_tostring(L, 2);
|
||||
|
||||
if(!strcmp(key, "origin")) {
|
||||
lua_geti(L, 3, 1);
|
||||
lua_geti(L, 3, 2);
|
||||
lua_geti(L, 3, 3);
|
||||
qp->origin[0] = lua_tonumber(L, -3);
|
||||
qp->origin[1] = lua_tonumber(L, -2);
|
||||
qp->origin[2] = lua_tonumber(L, -1);
|
||||
lua_pop(L, 3);
|
||||
} else if(!strcmp(key, "enabled")) {
|
||||
qp->emissionEnabled = lua_toboolean(L, 3);
|
||||
} else if(!strcmp(key, "rate")) {
|
||||
qp->emissionRate = lua_tonumber(L, 3);
|
||||
} else if(!strcmp(key, "cone_direction")) {
|
||||
lua_geti(L, 3, 1);
|
||||
lua_geti(L, 3, 2);
|
||||
lua_geti(L, 3, 3);
|
||||
qp->emissionConeDirection[0] = lua_tonumber(L, -3);
|
||||
qp->emissionConeDirection[1] = lua_tonumber(L, -2);
|
||||
qp->emissionConeDirection[2] = lua_tonumber(L, -1);
|
||||
lua_pop(L, 3);
|
||||
} else if(!strcmp(key, "cone_angle")) {
|
||||
qp->emissionConeAngle = lua_tonumber(L, 3);
|
||||
} else if(!strcmp(key, "gravity")) {
|
||||
lua_geti(L, 3, 1);
|
||||
lua_geti(L, 3, 2);
|
||||
lua_geti(L, 3, 3);
|
||||
qp->gravity[0] = lua_tonumber(L, -3);
|
||||
qp->gravity[1] = lua_tonumber(L, -2);
|
||||
qp->gravity[2] = lua_tonumber(L, -1);
|
||||
lua_pop(L, 3);
|
||||
} else if(!strcmp(key, "lifetime")) {
|
||||
qp->particleLifetime = lua_tonumber(L, 3);
|
||||
} else if(!strcmp(key, "remaining")) {
|
||||
qp->emissionLifetime = lua_tonumber(L, 3);
|
||||
} else if(!strcmp(key, "color_start")) {
|
||||
lua_geti(L, 3, 1);
|
||||
lua_geti(L, 3, 2);
|
||||
lua_geti(L, 3, 3);
|
||||
lua_geti(L, 3, 4);
|
||||
qp->colorStart[0] = lua_tonumber(L, -4);
|
||||
qp->colorStart[1] = lua_tonumber(L, -3);
|
||||
qp->colorStart[2] = lua_tonumber(L, -2);
|
||||
qp->colorStart[3] = lua_tonumber(L, -1);
|
||||
lua_pop(L, 4);
|
||||
} else if(!strcmp(key, "color_end")) {
|
||||
lua_geti(L, 3, 1);
|
||||
lua_geti(L, 3, 2);
|
||||
lua_geti(L, 3, 3);
|
||||
lua_geti(L, 3, 4);
|
||||
qp->colorEnd[0] = lua_tonumber(L, -4);
|
||||
qp->colorEnd[1] = lua_tonumber(L, -3);
|
||||
qp->colorEnd[2] = lua_tonumber(L, -2);
|
||||
qp->colorEnd[3] = lua_tonumber(L, -1);
|
||||
lua_pop(L, 4);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int dagame_k3cpuparticles_get(lua_State *L) {
|
||||
struct k3CPUQuadParticles *qp = *(void**) lua_touserdata(L, 1);
|
||||
|
||||
const char *key = lua_tostring(L, 2);
|
||||
|
||||
if(!strcmp(key, "update")) {
|
||||
lua_pushcfunction(L, dagame_k3cpuparticles_update);
|
||||
return 1;
|
||||
} else if(!strcmp(key, "remaining")) {
|
||||
lua_pushnumber(L, qp->emissionLifetime);
|
||||
return 1;
|
||||
} else if(!strcmp(key, "count")) {
|
||||
lua_pushinteger(L, qp->count);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#include"noise1234.h"
|
||||
static int dagame_perlin3(lua_State *L) {
|
||||
lua_pushnumber(L, noise3(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3)));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_fbm(lua_State *L) {
|
||||
float x = lua_tonumber(L, 1);
|
||||
float y = lua_tonumber(L, 2);
|
||||
float z = lua_tonumber(L, 3);
|
||||
int octaves = lua_type(L, 4) == LUA_TNIL ? 8 : lua_tointeger(L, 4);
|
||||
float lacunarity = lua_type(L, 5) == LUA_TNIL ? 2 : lua_tonumber(L, 5);
|
||||
float gain = lua_type(L, 6) == LUA_TNIL ? 0.5 : lua_tonumber(L, 6);
|
||||
float sum = 0;
|
||||
float freq = 1;
|
||||
float amp = 1;
|
||||
for(int o = 0; o < octaves; o++) {
|
||||
sum += amp * noise3(x * freq, y * freq, z * freq);
|
||||
amp *= gain;
|
||||
freq *= lacunarity;
|
||||
}
|
||||
lua_pushnumber(L, sum);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_kill(lua_State *L) {
|
||||
if(lua_type(L, 1) != LUA_TNUMBER) {
|
||||
return luaL_error(L, "Invalid entity ID");
|
||||
}
|
||||
|
||||
game_killentity(lua_tointeger(L, 1));
|
||||
}
|
||||
|
||||
static int dagame_animator(lua_State *L) {
|
||||
struct Animator *this = lua_newuserdata(L, sizeof(*this));
|
||||
|
||||
this->mdl = *(struct k3Mdl**) lua_touserdata(L, 1);
|
||||
memset(&this->animator, 0, sizeof(this->animator));
|
||||
|
||||
size_t boneCount = k3MdlGetBoneCount(this->mdl);
|
||||
this->bones = _mm_malloc(boneCount * sizeof(*this->bones), 16);
|
||||
for(size_t b = 0; b < boneCount; b++) {
|
||||
this->bones[b].translation[0] = 0;
|
||||
this->bones[b].translation[1] = 0;
|
||||
this->bones[b].translation[2] = 0;
|
||||
this->bones[b].translation[3] = 1;
|
||||
|
||||
this->bones[b].rotation[0] = 0;
|
||||
this->bones[b].rotation[1] = 0;
|
||||
this->bones[b].rotation[2] = 0;
|
||||
this->bones[b].rotation[3] = 1;
|
||||
}
|
||||
|
||||
luaL_setmetatable(L, "k4animator");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_animator_set(lua_State *L) {
|
||||
struct Animator *this = lua_touserdata(L, 1);
|
||||
|
||||
size_t animIdx = lua_tointeger(L, 2);
|
||||
|
||||
this->animator.base = k3MdlGetAnim(this->mdl, animIdx);
|
||||
this->animator.loop = false;
|
||||
|
||||
this->playStartTime = glfwGetTime();
|
||||
k3AnimatorSet(&this->animator, 0);
|
||||
|
||||
lua_pushvalue(L, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dagame_animator_play(lua_State *L) {
|
||||
struct Animator *this = lua_touserdata(L, 1);
|
||||
|
||||
this->playing = true;
|
||||
this->playStartTime = glfwGetTime();
|
||||
}
|
||||
|
||||
static int dagame_animator_index(lua_State *L) {
|
||||
struct Animator *this = lua_touserdata(L, 1);
|
||||
|
||||
const char *key = lua_tostring(L, 2);
|
||||
|
||||
if(!strcmp(key, "set")) {
|
||||
lua_pushcfunction(L, dagame_animator_set);
|
||||
return 1;
|
||||
} else if(!strcmp(key, "play")) {
|
||||
lua_pushcfunction(L, dagame_animator_play);
|
||||
return 1;
|
||||
} else if(!strcmp(key, "time")) {
|
||||
lua_pushnumber(L, this->animator.time);
|
||||
return 1;
|
||||
} else if(!strcmp(key, "loop")) {
|
||||
lua_pushboolean(L, this->animator.loop);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int dagame_animator_newindex(lua_State *L) {
|
||||
struct Animator *this = lua_touserdata(L, 1);
|
||||
|
||||
const char *key = lua_tostring(L, 2);
|
||||
|
||||
if(!strcmp(key, "time")) {
|
||||
k3AnimatorSet(&this->animator, lua_tonumber(L, 3));
|
||||
} else if(!strcmp(key, "loop")) {
|
||||
this->animator.loop = lua_toboolean(L, 3);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void luaapi_init() {
|
||||
k3Log(k3_DEBUG, "Creating Lua environment");
|
||||
|
||||
@@ -2350,6 +2768,9 @@ void luaapi_init() {
|
||||
lua_pushcfunction(L, dagame_mixstop);
|
||||
lua_setfield(L, -2, "stop");
|
||||
|
||||
lua_pushcfunction(L, dagame_mixstopsmooth);
|
||||
lua_setfield(L, -2, "stopsmooth");
|
||||
|
||||
lua_pushcfunction(L, game_mixqueue);
|
||||
lua_setfield(L, -2, "queue");
|
||||
|
||||
@@ -2384,6 +2805,9 @@ void luaapi_init() {
|
||||
lua_pushcfunction(L, dagame_mdl);
|
||||
lua_setfield(L, -2, "mdl");
|
||||
|
||||
lua_pushcfunction(L, dagame_mdl_desc_append);
|
||||
lua_setfield(L, -2, "trimesh_desc_concat");
|
||||
|
||||
lua_pushcfunction(L, dagame_trimesh);
|
||||
lua_setfield(L, -2, "trimesh");
|
||||
|
||||
@@ -2408,6 +2832,21 @@ void luaapi_init() {
|
||||
lua_pushcfunction(L, dagame_set_texture_reduction);
|
||||
lua_setfield(L, -2, "set_texture_reduction");
|
||||
|
||||
lua_pushcfunction(L, dagame_particle_system);
|
||||
lua_setfield(L, -2, "particle_system");
|
||||
|
||||
lua_pushcfunction(L, dagame_perlin3);
|
||||
lua_setfield(L, -2, "perlin3");
|
||||
|
||||
lua_pushcfunction(L, dagame_fbm);
|
||||
lua_setfield(L, -2, "fbm3");
|
||||
|
||||
lua_pushcfunction(L, dagame_kill);
|
||||
lua_setfield(L, -2, "kill");
|
||||
|
||||
lua_pushcfunction(L, dagame_animator);
|
||||
lua_setfield(L, -2, "animator");
|
||||
|
||||
k3Log(k3_DEBUG, "Creating table game.ui");
|
||||
lua_newtable(L);
|
||||
lua_pushcfunction(L, dagame_ui_screen);
|
||||
@@ -2665,9 +3104,33 @@ void luaapi_init() {
|
||||
lua_pushcfunction(L, os_time);
|
||||
lua_setfield(L, -2, "time");
|
||||
lua_setglobal(L, "os");
|
||||
|
||||
luaL_newmetatable(L, "k3cpuparticles");
|
||||
lua_pushcfunction(L, dagame_k3cpuparticles_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, dagame_k3cpuparticles_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushboolean(L, 0);
|
||||
lua_setfield(L, -2, "__metatable");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, "k4animator");
|
||||
lua_pushcfunction(L, dagame_animator_index);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, dagame_animator_newindex);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushboolean(L, 0);
|
||||
lua_setfield(L, -2, "__metatable");
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
void luaapi_load(const char *name) {
|
||||
LuaapiStartTime = NAN;
|
||||
|
||||
lua_getglobal(L, "require");
|
||||
lua_pushstring(L, name);
|
||||
if(lua_pcall(L, 1, 1, 0) != LUA_OK) {
|
||||
@@ -2678,7 +3141,7 @@ void luaapi_load(const char *name) {
|
||||
|
||||
lua_getfield(L, -1, "load");
|
||||
if(lua_pcall(L, 0, 0, 0) != LUA_OK) {
|
||||
puts(lua_tostring(L, -1));
|
||||
k3Log(k3_ERR, "%s", lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
return;
|
||||
}
|
||||
@@ -2686,6 +3149,8 @@ void luaapi_load(const char *name) {
|
||||
if(Game.isAuthority) {
|
||||
luaapi_join(NULL, 0);
|
||||
}
|
||||
|
||||
LuaapiStartTime = glfwGetTime();
|
||||
}
|
||||
|
||||
void luaapi_render(double dt, double alpha) {
|
||||
@@ -2820,26 +3285,99 @@ static const char *k3glslloader(const char *fn) {
|
||||
return data;
|
||||
}
|
||||
|
||||
#define KV_STORE_SIZE 128
|
||||
struct KVPair {
|
||||
char *key;
|
||||
char *value;
|
||||
};
|
||||
typedef struct KVPair KVStore[KV_STORE_SIZE];
|
||||
|
||||
static intmax_t kvpair_compare(const void *a_, const void *b_) {
|
||||
const struct KVPair *a = a_;
|
||||
const struct KVPair *b = b_;
|
||||
|
||||
if(!a->key) {
|
||||
return 1;
|
||||
} else if(!b->key) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return strcmp(a->key, b->key);
|
||||
}
|
||||
static char *kvstore_tostring(KVStore store) {
|
||||
ssort(store, KV_STORE_SIZE, sizeof(struct KVPair), kvpair_compare);
|
||||
|
||||
const size_t sz = 2048;
|
||||
char *ret = calloc(1, sz);
|
||||
|
||||
for(size_t i = 0; i < KV_STORE_SIZE; i++) {
|
||||
if(store[i].key == NULL) {
|
||||
break;
|
||||
}
|
||||
|
||||
char def[256];
|
||||
snprintf(def, sizeof(def), "%s\x1F%s\x1E", store[i].key, store[i].value);
|
||||
|
||||
strncat(ret, def, sz - strlen(ret) - 1);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
static bool kvstore_add(KVStore store, char *key, char *value) {
|
||||
for(size_t i = 0; i < KV_STORE_SIZE; i++) {
|
||||
if(store[i].key == NULL) {
|
||||
store[i].key = key;
|
||||
store[i].value = value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
static bool kvstore_add_fmt(KVStore store, char *key, const char *format, ...) {
|
||||
va_list vl;
|
||||
va_start(vl, format);
|
||||
|
||||
va_list vl2;
|
||||
va_copy(vl2, vl);
|
||||
size_t len = vsnprintf(NULL, 0, format, vl2);
|
||||
|
||||
char *def = malloc(len);
|
||||
vsnprintf(def, len, format, vl);
|
||||
|
||||
va_end(vl);
|
||||
va_end(vl2);
|
||||
|
||||
return kvstore_add(store, key, def);
|
||||
}
|
||||
static void kvstore_free(KVStore store) {
|
||||
for(size_t i = 0; i < KV_STORE_SIZE; i++) {
|
||||
free(store[i].key);
|
||||
free(store[i].value);
|
||||
}
|
||||
}
|
||||
|
||||
// The glsl field of a material table is cached and stored
|
||||
// in the resource manager. This function generates its name.
|
||||
static char *glsl_table_fullname() {
|
||||
KVStore store = {};
|
||||
|
||||
lua_getfield(L, -1, "vs");
|
||||
lua_geti(L, -1, 1); // Version
|
||||
size_t vsVer = lua_tointeger(L, -1);
|
||||
lua_geti(L, -2, 2); // Filename
|
||||
char *vsFile = strdup(lua_tostring(L, -1));
|
||||
kvstore_add(store, strdup("vs"), strdup(lua_tostring(L, -1)));
|
||||
kvstore_add_fmt(store, strdup("vsv"), "%lu", vsVer);
|
||||
lua_pop(L, 3);
|
||||
|
||||
lua_getfield(L, -1, "fs");
|
||||
lua_geti(L, -1, 1); // Version
|
||||
size_t fsVer = lua_tointeger(L, -1);
|
||||
lua_geti(L, -2, 2); // Filename
|
||||
char *fsFile = strdup(lua_tostring(L, -1));
|
||||
kvstore_add(store, strdup("fs"), strdup(lua_tostring(L, -1)));
|
||||
kvstore_add_fmt(store, strdup("fsv"), "%lu", fsVer);
|
||||
lua_pop(L, 3);
|
||||
|
||||
char ret[1024];
|
||||
snprintf(ret, sizeof(ret), "\x1E%u\x1E%s\x1E%u\x1E%s\x1E", vsVer, vsFile, fsVer, fsFile);
|
||||
|
||||
lua_getfield(L, -1, "defs");
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, -2)) {
|
||||
@@ -2849,19 +3387,17 @@ static char *glsl_table_fullname() {
|
||||
continue;
|
||||
}
|
||||
|
||||
char def[128];
|
||||
snprintf(def, sizeof(def), "%s\x1F%s\x1E", lua_tostring(L, -2), lua_tostring(L, -1));
|
||||
|
||||
strncat(ret, def, sizeof(ret) - strlen(ret) - 1);
|
||||
kvstore_add(store, strdup(lua_tostring(L, -2)), strdup(lua_tostring(L, -1)));
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
free(vsFile);
|
||||
free(fsFile);
|
||||
char *fullname = kvstore_tostring(store);
|
||||
|
||||
return strdup(ret);
|
||||
kvstore_free(store);
|
||||
|
||||
return fullname;
|
||||
}
|
||||
|
||||
static int parse_glsl_table(struct k3Mat *mat) {
|
||||
@@ -2955,12 +3491,19 @@ static int parse_glsl_table(struct k3Mat *mat) {
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
char prefix[272];
|
||||
char prefix[512];
|
||||
|
||||
snprintf(prefix, sizeof(prefix), "#version %lu\n%s", vsVer, defs);
|
||||
const char *prefixfmt;
|
||||
if(k3IsSoftSkinning) {
|
||||
prefixfmt = "#version %lu\n%s";
|
||||
} else {
|
||||
prefixfmt = "#version %lu\n#define k3_GPU_SKINNING\n%s";
|
||||
}
|
||||
|
||||
snprintf(prefix, sizeof(prefix), prefixfmt, vsVer, defs);
|
||||
char *vsSrc = read_full_file(prefix, "assets/mdl/", vsFile, "");
|
||||
|
||||
snprintf(prefix, sizeof(prefix), "#version %lu\n%s", fsVer, defs);
|
||||
snprintf(prefix, sizeof(prefix), prefixfmt, fsVer, defs);
|
||||
char *fsSrc = read_full_file(prefix, "assets/mdl/", fsFile, "");
|
||||
|
||||
k3Log(k3_INFO, "Attempting to compile \"%s\" & \"%s\"...", vsFile, fsFile);
|
||||
@@ -3116,6 +3659,10 @@ void luaapi_fillmaterial_direct(struct k3Mat *mat) {
|
||||
mat->passes[0].alphatest = lua_toboolean(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "depthwrite");
|
||||
mat->passes[0].depthwrite = lua_isnil(L, -1) ? true : lua_toboolean(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "aabb");
|
||||
mat->passes[0].aabb = lua_isnil(L, -1) ? NAN : lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
@@ -3322,6 +3869,9 @@ struct k3Light *luaapi_getlights(size_t *count) {
|
||||
ret[i].dir.direction[3] = lua_tonumber(L, -1);
|
||||
glm_vec3_normalize(ret[i].dir.direction);
|
||||
lua_pop(L, 5);
|
||||
lua_getfield(L, -1, "cascades");
|
||||
ret[i].dir.cascadeCount = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
@@ -3333,6 +3883,8 @@ struct k3Light *luaapi_getlights(size_t *count) {
|
||||
}
|
||||
|
||||
void luaapi_cleanup() {
|
||||
LuaapiCamFocus = false;
|
||||
|
||||
game_cleanup();
|
||||
|
||||
lua_getglobal(L, "game");
|
||||
|
||||
137
src/main.c
137
src/main.c
@@ -46,6 +46,7 @@ static int TextureResolutionReduction = 0;
|
||||
|
||||
static int IrregularShadows = 0;
|
||||
|
||||
static int InstantCamShift = 5;
|
||||
static float CamPitch, CamYaw;
|
||||
static vec3 CamPos;
|
||||
static int ThirdPerson = 1;
|
||||
@@ -169,8 +170,10 @@ static void charcallback(GLFWwindow *window, unsigned int codepoint) {
|
||||
}
|
||||
}
|
||||
|
||||
static void fix_resol();
|
||||
static void resizecallback(GLFWwindow *window, int width, int height) {
|
||||
k3Resize(width, height);
|
||||
fix_resol();
|
||||
}
|
||||
|
||||
static int argc;
|
||||
@@ -184,86 +187,6 @@ const char *k4_get_arg(const char *name) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*static void netwrap_step() {
|
||||
if(NetWrap.stage && CurrentTime >= NetWrap.timeout) {
|
||||
if(NetWrap.stage == 1) {
|
||||
if(stoon_req(&NetWrap.stoon)) {
|
||||
if(stoon_listen(&NetWrap.stoon)) {
|
||||
uint8_t conndata[STOON_CONN_INFO_SIZE] = {};
|
||||
stoon_serialize(&NetWrap.stoon, conndata);
|
||||
|
||||
char str[STOON_CONN_INFO_SIZE * 2 + 1] = {};
|
||||
for(int i = 0; i < sizeof(conndata); i++) {
|
||||
snprintf(str + i * 2, 3, "%02x", conndata[i]);
|
||||
}
|
||||
|
||||
luaapi_peercode_found(str);
|
||||
|
||||
NetWrap.stage = 2;
|
||||
} else {
|
||||
k3Log(k3_INFO, "Stoon listen timeout.");
|
||||
NetWrap.timeout = CurrentTime + 0.5;
|
||||
}
|
||||
} else {
|
||||
k3Log(k3_INFO, "Stoon request failed.");
|
||||
NetWrap.timeout = CurrentTime + 0.5;
|
||||
}
|
||||
} else if(NetWrap.stage == 2) {
|
||||
stoon_keepalive(&NetWrap.stoon);
|
||||
NetWrap.timeout = CurrentTime + 1;
|
||||
} else if(NetWrap.stage == 3) {
|
||||
if(NetWrap.isHost) {
|
||||
stoon_kill(&NetWrap.stoon);
|
||||
net_server_init();
|
||||
NetWrap.stage = 4;
|
||||
}
|
||||
} else if(NetWrap.stage == 4) {
|
||||
if(NetWrap.isHost) {
|
||||
ENetBuffer buf = {.data = "Punch!", .dataLength = 6};
|
||||
|
||||
ENetHost *h = net_server_get_enethost();
|
||||
|
||||
for(size_t i = 0; i < NETWRAP_BACKLOG; i++) {
|
||||
if(NetWrap.otherpeersActive[i]) {
|
||||
ENetAddress v4 = {}, v6 = {};
|
||||
stoonpeer_to_enets(NetWrap.otherpeers[i], &v4, &v6);
|
||||
|
||||
enet_socket_send(h->socket, &v4, &buf, 1);
|
||||
enet_socket_send(h->socket, &v6, &buf, 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
stoon_keepalive(&NetWrap.stoon);
|
||||
}
|
||||
|
||||
NetWrap.timeout = CurrentTime + 1;
|
||||
} else if(NetWrap.stage == 5) {
|
||||
if(!NetWrap.isHost) {
|
||||
char ip[64];
|
||||
int port;
|
||||
if(*(uint16_t*) (NetWrap.otherpeer + 22) == 0) {
|
||||
inet_ntop(AF_INET, NetWrap.otherpeer, ip, sizeof(ip));
|
||||
port = ntohs(*(uint16_t*) (NetWrap.otherpeer + 4));
|
||||
} else {
|
||||
inet_ntop(AF_INET6, NetWrap.otherpeer + 6, ip, sizeof(ip));
|
||||
port = ntohs(*(uint16_t*) (NetWrap.otherpeer + 22));
|
||||
}
|
||||
|
||||
printf("Trying [%s]:%u\n", ip, port);
|
||||
|
||||
net_client_init();
|
||||
if(net_client_connect(ip, port)) {
|
||||
NetWrap.stage = 5;
|
||||
}
|
||||
}
|
||||
|
||||
NetWrap.timeout = CurrentTime + 0.5;
|
||||
} else {
|
||||
NetWrap.timeout = CurrentTime + 1;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
#include<signal.h>
|
||||
void k4k3LogCallback(enum k3LogLevel lvl, const char *str, size_t len) {
|
||||
static const char *prefixes[] = {
|
||||
@@ -304,6 +227,7 @@ static int eng_init() {
|
||||
GameWnd = glfwCreateWindow(START_WIDTH, START_HEIGHT, START_TITLE, NULL, NULL);
|
||||
}
|
||||
|
||||
// Attempt compatibility
|
||||
if(!GameWnd) {
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
|
||||
@@ -351,6 +275,7 @@ static int eng_init() {
|
||||
printf("GL vendor: %s\n", glGetString(GL_VENDOR));
|
||||
|
||||
k3SetLogCallback(k4k3LogCallback);
|
||||
|
||||
k3Init();
|
||||
|
||||
k3BatchInit();
|
||||
@@ -375,7 +300,7 @@ static void fix_resol() {
|
||||
}
|
||||
|
||||
static void eng_ui_init() {
|
||||
set_ui_mode(1);
|
||||
set_ui_mode(!!UiActive);
|
||||
}
|
||||
|
||||
static void fps_counter_step(double newDT) {
|
||||
@@ -414,6 +339,7 @@ static int gr_shadowmap_init() {
|
||||
"!!ARBfp1.0\n"
|
||||
"TEMP col;\n"
|
||||
"TEX col, fragment.texcoord, texture[0], 2D;\n"
|
||||
"MOV result.color, col;\n"
|
||||
"MAD col.xyz, -col, 29.9, 30.1;\n"
|
||||
"RCP col.x, col.x;\n"
|
||||
"RCP col.y, col.y;\n"
|
||||
@@ -458,32 +384,17 @@ static int gr_lowres(int newW, int newH) {
|
||||
}
|
||||
k3TexUpdate(lowresDepth, k3_DEPTH, 0, newW, newH, NULL);
|
||||
|
||||
lowresOffscreen = k3OffscreenCreate(lowres, lowresDepth);
|
||||
lowresOffscreen = k3OffscreenCreateMultisampled(lowres, lowresDepth, 4);
|
||||
}
|
||||
|
||||
return !!lowresOffscreen;
|
||||
}
|
||||
|
||||
#define MAX_RAYS 64
|
||||
static struct LocalRay RaysToCast[MAX_RAYS];
|
||||
static size_t RaysToCastCount = 0;
|
||||
|
||||
struct LocalRay *request_ray(struct LocalRay *lr) {
|
||||
if(RaysToCastCount == MAX_RAYS) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
memcpy(RaysToCast + RaysToCastCount, lr, sizeof(*lr));
|
||||
|
||||
return &RaysToCast[RaysToCastCount++];
|
||||
}
|
||||
|
||||
int main(int argc_, char **argv_) {
|
||||
argc = argc_;
|
||||
argv = argv_;
|
||||
|
||||
eng_init();
|
||||
eng_ui_init();
|
||||
|
||||
gr_shadowmap_init();
|
||||
gr_bloom_init();
|
||||
@@ -500,10 +411,10 @@ int main(int argc_, char **argv_) {
|
||||
|
||||
// INIT LEVEL
|
||||
game_init();
|
||||
luaapi_load(k4_get_arg("script") ? k4_get_arg("script") : "lvl1");
|
||||
luaapi_load(k4_get_arg("script") ? k4_get_arg("script") : "init");
|
||||
//
|
||||
|
||||
LuaapiStartTime = glfwGetTime();
|
||||
eng_ui_init();
|
||||
|
||||
LastTime = glfwGetTime();
|
||||
|
||||
@@ -556,9 +467,6 @@ int main(int argc_, char **argv_) {
|
||||
}
|
||||
}
|
||||
|
||||
game_raycast(RaysToCast, RaysToCastCount);
|
||||
RaysToCastCount = 0;
|
||||
|
||||
while(accumulator >= 1. / GAME_TPS) {
|
||||
for(size_t i = 0; i < Game.entities.renderCount; i++) {
|
||||
glm_vec4_copy(Game.entities.render[i].pos, Game.entities.render[i].posLast);
|
||||
@@ -585,10 +493,10 @@ int main(int argc_, char **argv_) {
|
||||
glfwGetFramebufferSize(GameWnd, &width, &height);
|
||||
|
||||
mat4 proj;
|
||||
glm_perspective(glm_rad(LuaapiFov), (float) width / height, 0.01f, 100.f, proj);
|
||||
glm_perspective(glm_rad(LuaapiFov), (float) width / height, 0.1f, 80.f, proj);
|
||||
|
||||
/* Third-person camera movement */
|
||||
struct LocalRay camray;
|
||||
struct LocalRay camray = {};
|
||||
if(Game.spectated != ENT_ID_INVALID) {
|
||||
struct CRender *c = game_getcomponent(Game.spectated, render);
|
||||
if(c) {
|
||||
@@ -609,12 +517,20 @@ int main(int argc_, char **argv_) {
|
||||
}
|
||||
|
||||
mat4 cam;
|
||||
if(InstantCamShift) {
|
||||
InstantCamShift--;
|
||||
}
|
||||
if(LuaapiFirstPerson) {
|
||||
struct CRender *c = game_getcomponent(Game.spectated, render);
|
||||
struct CRender *cr = game_getcomponent(Game.spectated, render);
|
||||
struct CPhysics *cp = game_getcomponent(Game.spectated, physics);
|
||||
|
||||
if(c) {
|
||||
if(cr) {
|
||||
vec3 p;
|
||||
glm_vec3_lerp(c->posLast, c->pos, alpha, p);
|
||||
glm_vec3_lerp(cr->posLast, cr->pos, alpha, p);
|
||||
|
||||
if(cp && cp->type == CPHYSICS_CAPSULE) {
|
||||
p[1] += cp->capsule.length / 2;
|
||||
}
|
||||
|
||||
mat4 view;
|
||||
glm_look(p, cameraForwardDir, (vec3) {0, 1, 0}, view);
|
||||
@@ -627,10 +543,15 @@ int main(int argc_, char **argv_) {
|
||||
vec3 almostThere;
|
||||
|
||||
if(LuaapiCamFocus) {
|
||||
float lerpa = InstantCamShift ? 1 : 0.1;
|
||||
|
||||
glm_vec3_copy(LuaapiCamFocusPos, almostThere);
|
||||
glm_vec3_lerp(CamPos, almostThere, 0.1, CamPos);
|
||||
glm_vec3_copy(LuaapiCamFocusPos, CamPos);
|
||||
glm_look(CamPos, LuaapiCamFocusDir, (vec3) {0, 1, 0}, cam);
|
||||
} else {
|
||||
float lerpa = InstantCamShift ? 1 : 0.2;
|
||||
|
||||
vec3 dirneg;
|
||||
glm_vec3_negate_to(camray.dir, dirneg);
|
||||
|
||||
@@ -744,7 +665,7 @@ int main(int argc_, char **argv_) {
|
||||
|
||||
// Shadowmap debugging
|
||||
if(glfwGetKey(GameWnd, GLFW_KEY_F5) == GLFW_PRESS) {
|
||||
k3BlitToScreen(shadowmapOffscreen, 0);
|
||||
k3BlitToScreenEffect(shadowmapOffscreen, 0, k3_ARBFRAG, shadowmapDebugThing, NULL);
|
||||
}
|
||||
|
||||
glfwSwapBuffers(GameWnd);
|
||||
|
||||
@@ -26,11 +26,7 @@ void net_client_init() {
|
||||
Game.isAuthority = 0;
|
||||
}
|
||||
|
||||
bool net_client_connect(const char *addr, uint16_t port) {
|
||||
ENetAddress eaddr;
|
||||
enet_address_set_host(&eaddr, addr);
|
||||
eaddr.port = port;
|
||||
|
||||
bool net_client_connect(ENetAddress eaddr) {
|
||||
peer = enet_host_connect(host, &eaddr, 1, 0);
|
||||
|
||||
ENetEvent ev;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include"enet.h"
|
||||
|
||||
void net_client_init();
|
||||
bool net_client_connect(const char *addr, uint16_t port);
|
||||
bool net_client_connect(ENetAddress addr);
|
||||
void net_client_receive();
|
||||
void net_client_update();
|
||||
void net_client_dejitter();
|
||||
|
||||
156
src/net_hi.c
156
src/net_hi.c
@@ -7,9 +7,15 @@
|
||||
#include"net_server.h"
|
||||
#include"net_client.h"
|
||||
#include<math.h>
|
||||
#include"k3.h"
|
||||
|
||||
/*
|
||||
* Handles networking on a higher-level, combining hole punching with
|
||||
* basic client & server interface
|
||||
* */
|
||||
|
||||
static void *ReqPeercodeUD;
|
||||
static void(*ReqPeercodeCB)(void*, const char *peercode);
|
||||
static void(*ReqPeercodeCB)(void*, struct StoonPeercode *peercode);
|
||||
|
||||
static struct Stoon stoon;
|
||||
|
||||
@@ -17,11 +23,11 @@ static bool inited = false;
|
||||
static bool isHost;
|
||||
|
||||
typedef struct {
|
||||
#define MASK_IPv4 1
|
||||
#define MASK_IPv6 2
|
||||
int mask;
|
||||
ENetAddress v4;
|
||||
ENetAddress v6;
|
||||
ENetAddress pv4;
|
||||
ENetAddress pv6;
|
||||
|
||||
ENetAddress lv4;
|
||||
ENetAddress lv6;
|
||||
} ToPunch;
|
||||
static ToPunch *topunch = NULL;
|
||||
static size_t topunchCount = 0;
|
||||
@@ -30,13 +36,22 @@ static double Timeout = 0;
|
||||
|
||||
static bool connected = false;
|
||||
|
||||
bool net_hi_request_peercode(void *ud, void(*callback)(void*, const char *peercode)) {
|
||||
static uint16_t servport = 0;
|
||||
|
||||
bool net_hi_request_peercode(void *ud, void(*callback)(void*, struct StoonPeercode *peercode)) {
|
||||
if(inited) return false;
|
||||
|
||||
ReqPeercodeUD = ud;
|
||||
ReqPeercodeCB = callback;
|
||||
|
||||
stoon = stoon_init("stun.easybell.de", 3478, 26656);
|
||||
for(size_t port = 25000; port <= 26656; port++) {
|
||||
stoon = stoon_init("stun.easybell.de", 3478, port);
|
||||
|
||||
if(stoon.fd4 >= 0 || stoon.fd6 >= 0) {
|
||||
servport = port;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timeout = 0;
|
||||
|
||||
@@ -52,7 +67,7 @@ bool net_hi_setup(bool host) {
|
||||
isHost = host;
|
||||
|
||||
if(host) {
|
||||
net_server_init();
|
||||
net_server_init(servport);
|
||||
} else {
|
||||
net_client_init();
|
||||
}
|
||||
@@ -67,16 +82,17 @@ void net_hi_update(double now) {
|
||||
|
||||
if(stoon_req(&stoon)) {
|
||||
if(stoon_listen(&stoon)) {
|
||||
uint8_t peercode[STOON_CONN_INFO_SIZE] = {};
|
||||
stoon_serialize(&stoon, peercode);
|
||||
|
||||
ReqPeercodeCB(ReqPeercodeUD, peercode);
|
||||
ReqPeercodeCB(ReqPeercodeUD, &stoon.peercode);
|
||||
|
||||
ReqPeercodeCB = NULL;
|
||||
} else {
|
||||
k3Log(k3_INFO, "stoon_listen failure");
|
||||
|
||||
Timeout = now + 1;
|
||||
}
|
||||
} else {
|
||||
k3Log(k3_INFO, "stoon_req failure");
|
||||
|
||||
Timeout = now + 1;
|
||||
}
|
||||
|
||||
@@ -97,11 +113,11 @@ void net_hi_update(double now) {
|
||||
for(size_t tpi = 0; tpi < topunchCount; tpi++) {
|
||||
ToPunch *tp = &topunch[tpi];
|
||||
|
||||
if(tp->mask & MASK_IPv4) {
|
||||
enet_socket_send(h->socket, &tp->v4, &buf, 1);
|
||||
} else if(tp->mask & MASK_IPv6) {
|
||||
enet_socket_send(h->socket, &tp->v6, &buf, 1);
|
||||
}
|
||||
if(tp->lv6.port) enet_socket_send(h->socket, &tp->lv6, &buf, 1);
|
||||
if(tp->lv4.port) enet_socket_send(h->socket, &tp->lv4, &buf, 1);
|
||||
|
||||
if(tp->pv6.port) enet_socket_send(h->socket, &tp->pv6, &buf, 1);
|
||||
if(tp->pv4.port) enet_socket_send(h->socket, &tp->pv4, &buf, 1);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -111,55 +127,85 @@ void net_hi_update(double now) {
|
||||
}
|
||||
}
|
||||
|
||||
static void stoonpeer_to_enets(const char *peercode, ENetAddress *v4, ENetAddress *v6, int *mask) {
|
||||
memset(v4->host.__in6_u.__u6_addr8, 0, 16);
|
||||
v4->host.__in6_u.__u6_addr8[10] = 0xFF;
|
||||
v4->host.__in6_u.__u6_addr8[11] = 0xFF;
|
||||
v4->host.__in6_u.__u6_addr8[12] = peercode[0];
|
||||
v4->host.__in6_u.__u6_addr8[13] = peercode[1];
|
||||
v4->host.__in6_u.__u6_addr8[14] = peercode[2];
|
||||
v4->host.__in6_u.__u6_addr8[15] = peercode[3];
|
||||
v4->port = ntohs(*(uint16_t*) &peercode[4]);
|
||||
static bool stoonpeer_to_enet4(uint8_t *publicV4, uint8_t *publicP4, ENetAddress *enet) {
|
||||
memset(enet, 0, sizeof(*enet));
|
||||
|
||||
memcpy(v6->host.__in6_u.__u6_addr8, peercode + 6, 16);
|
||||
v6->port = ntohs(*(uint16_t*) &peercode[22]);
|
||||
if(*(uint32_t*) publicV4 == 0 || *(uint16_t*) publicP4 == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
*mask = 0;
|
||||
if(v4->port) {
|
||||
*mask |= MASK_IPv4;
|
||||
}
|
||||
if(v6->port) {
|
||||
*mask |= MASK_IPv6;
|
||||
}
|
||||
uint8_t *addr8 = (uint8_t*) &enet->host;
|
||||
|
||||
memset(addr8, 0, 16);
|
||||
addr8[10] = 0xFF;
|
||||
addr8[11] = 0xFF;
|
||||
addr8[12] = publicV4[0];
|
||||
addr8[13] = publicV4[1];
|
||||
addr8[14] = publicV4[2];
|
||||
addr8[15] = publicV4[3];
|
||||
enet->port = *(uint16_t*) publicP4;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void net_hi_add_punch(const char *peercode) {
|
||||
int mask;
|
||||
ENetAddress v4 = {}, v6 = {};
|
||||
stoonpeer_to_enets(peercode, &v4, &v6, &mask);
|
||||
static bool stoonpeer_to_enet6(uint8_t *publicV6, uint8_t *publicP6, ENetAddress *enet) {
|
||||
memset(enet, 0, sizeof(*enet));
|
||||
|
||||
if(*(uint32_t*) publicV6 == 0 || *(uint16_t*) publicP6 == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8_t *addr8 = (uint8_t*) &enet->host;
|
||||
|
||||
memcpy(addr8, publicV6, 16);
|
||||
enet->port = *(uint16_t*) publicP6;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void net_hi_add_punch(struct StoonPeercode *peercode) {
|
||||
topunch = realloc(topunch, sizeof(*topunch) * (++topunchCount));
|
||||
topunch[topunchCount - 1] = (ToPunch) {
|
||||
.v4 = v4,
|
||||
.v6 = v6,
|
||||
.mask = mask,
|
||||
};
|
||||
ToPunch *tp = &topunch[topunchCount - 1];
|
||||
|
||||
stoonpeer_to_enet4(peercode->publicV4, peercode->publicP4, &tp->pv4);
|
||||
stoonpeer_to_enet6(peercode->publicV6, peercode->publicP6, &tp->pv6);
|
||||
|
||||
stoonpeer_to_enet4(peercode->localV4, peercode->localP4, &tp->lv4);
|
||||
stoonpeer_to_enet6(peercode->localV6, peercode->localP6, &tp->lv6);
|
||||
}
|
||||
|
||||
bool net_hi_connect(const char *peercode) {
|
||||
bool net_hi_connect(struct StoonPeercode *peercode) {
|
||||
if(!inited) return false;
|
||||
|
||||
if(connected) return false;
|
||||
|
||||
char ip[64];
|
||||
int port;
|
||||
if(*(uint16_t*) (peercode + 22) == 0) {
|
||||
inet_ntop(AF_INET, peercode, ip, sizeof(ip));
|
||||
port = ntohs(*(uint16_t*) (peercode + 4));
|
||||
} else {
|
||||
inet_ntop(AF_INET6, peercode + 6, ip, sizeof(ip));
|
||||
port = ntohs(*(uint16_t*) (peercode + 22));
|
||||
ENetAddress pv4, pv6;
|
||||
stoonpeer_to_enet4(peercode->publicV4, peercode->publicP4, &pv4);
|
||||
stoonpeer_to_enet6(peercode->publicV6, peercode->publicP6, &pv6);
|
||||
|
||||
ENetAddress lv4, lv6;
|
||||
stoonpeer_to_enet4(peercode->localV4, peercode->localP4, &lv4);
|
||||
stoonpeer_to_enet6(peercode->localV6, peercode->localP6, &lv6);
|
||||
|
||||
if(lv6.port && net_client_connect(lv6)) {
|
||||
k3Log(k3_INFO, "Found local IPv6");
|
||||
return true;
|
||||
}
|
||||
if(lv4.port && net_client_connect(lv4)) {
|
||||
k3Log(k3_INFO, "Found local IPv4");
|
||||
return true;
|
||||
}
|
||||
|
||||
return net_client_connect(ip, port);
|
||||
if(pv6.port && net_client_connect(pv6)) {
|
||||
k3Log(k3_INFO, "Found remote IPv6");
|
||||
return true;
|
||||
}
|
||||
if(pv4.port && net_client_connect(pv4)) {
|
||||
k3Log(k3_INFO, "Found remote IPv4");
|
||||
return true;
|
||||
}
|
||||
|
||||
k3Log(k3_INFO, "Failed to establish connection");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2,10 +2,12 @@
|
||||
|
||||
#include<stdbool.h>
|
||||
|
||||
bool net_hi_request_peercode(void *ud, void(*callback)(void*, const char *peercode));
|
||||
struct StoonPeercode;
|
||||
|
||||
bool net_hi_request_peercode(void *ud, void(*callback)(void*, struct StoonPeercode *peercode));
|
||||
bool net_hi_setup(bool host);
|
||||
void net_hi_update(double now);
|
||||
|
||||
void net_hi_add_punch(const char *peercode);
|
||||
void net_hi_add_punch(struct StoonPeercode *peercode);
|
||||
|
||||
bool net_hi_connect(const char *peercode);
|
||||
bool net_hi_connect(struct StoonPeercode *peercode);
|
||||
|
||||
@@ -18,8 +18,8 @@ struct Conn {
|
||||
#define MAX_PLAYERS 64
|
||||
static struct Conn conns[MAX_PLAYERS];
|
||||
|
||||
void net_server_init() {
|
||||
host = enet_host_create(&(ENetAddress) {.host = ENET_HOST_ANY, .port = 26656}, 16, 1, 0, 0);
|
||||
void net_server_init(uint16_t port) {
|
||||
host = enet_host_create(&(ENetAddress) {.host = ENET_HOST_ANY, .port = port}, 16, 1, 0, 0);
|
||||
|
||||
Game.isMultiplayer = 1;
|
||||
Game.isAuthority = 1;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
struct _ENetPeer;
|
||||
struct bstr;
|
||||
|
||||
void net_server_init();
|
||||
void net_server_init(uint16_t port);
|
||||
void net_server_receive();
|
||||
void net_server_update();
|
||||
|
||||
|
||||
524
src/noise1234.c
Normal file
524
src/noise1234.c
Normal file
@@ -0,0 +1,524 @@
|
||||
// noise1234
|
||||
//
|
||||
// Author: Stefan Gustavson, 2003-2005
|
||||
// Contact: stefan.gustavson@liu.se
|
||||
//
|
||||
// This code was GPL licensed until February 2011.
|
||||
// As the original author of this code, I hereby
|
||||
// release it into the public domain.
|
||||
// Please feel free to use it for whatever you want.
|
||||
// Credit is appreciated where appropriate, and I also
|
||||
// appreciate being told where this code finds any use,
|
||||
// but you may do as you like.
|
||||
|
||||
/*
|
||||
* This implementation is "Improved Noise" as presented by
|
||||
* Ken Perlin at Siggraph 2002. The 3D function is a direct port
|
||||
* of his Java reference code which was once publicly available
|
||||
* on www.noisemachine.com (although I cleaned it up, made it
|
||||
* faster and made the code more readable), but the 1D, 2D and
|
||||
* 4D functions were implemented from scratch by me.
|
||||
*
|
||||
* This is a backport to C of my improved noise class in C++
|
||||
* which was included in the Aqsis renderer project.
|
||||
* It is highly reusable without source code modifications.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "noise1234.h"
|
||||
|
||||
// This is the new and improved, C(2) continuous interpolant
|
||||
#define FADE(t) ( t * t * t * ( t * ( t * 6 - 15 ) + 10 ) )
|
||||
|
||||
#define FASTFLOOR(x) ( ((int)(x)<(x)) ? ((int)x) : ((int)x-1 ) )
|
||||
#define LERP(t, a, b) ((a) + (t)*((b)-(a)))
|
||||
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
// Static data
|
||||
|
||||
/*
|
||||
* Permutation table. This is just a random jumble of all numbers 0-255,
|
||||
* repeated twice to avoid wrapping the index at 255 for each lookup.
|
||||
* This needs to be exactly the same for all instances on all platforms,
|
||||
* so it's easiest to just keep it as static explicit data.
|
||||
* This also removes the need for any initialisation of this class.
|
||||
*
|
||||
* Note that making this an int[] instead of a char[] might make the
|
||||
* code run faster on platforms with a high penalty for unaligned single
|
||||
* byte addressing. Intel x86 is generally single-byte-friendly, but
|
||||
* some other CPUs are faster with 4-aligned reads.
|
||||
* However, a char[] is smaller, which avoids cache trashing, and that
|
||||
* is probably the most important aspect on most architectures.
|
||||
* This array is accessed a *lot* by the noise functions.
|
||||
* A vector-valued noise over 3D accesses it 96 times, and a
|
||||
* float-valued 4D noise 64 times. We want this to fit in the cache!
|
||||
*/
|
||||
unsigned char perm[] = {151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
|
||||
151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* Helper functions to compute gradients-dot-residualvectors (1D to 4D)
|
||||
* Note that these generate gradients of more than unit length. To make
|
||||
* a close match with the value range of classic Perlin noise, the final
|
||||
* noise values need to be rescaled. To match the RenderMan noise in a
|
||||
* statistical sense, the approximate scaling values (empirically
|
||||
* determined from test renderings) are:
|
||||
* 1D noise needs rescaling with 0.188
|
||||
* 2D noise needs rescaling with 0.507
|
||||
* 3D noise needs rescaling with 0.936
|
||||
* 4D noise needs rescaling with 0.87
|
||||
* Note that these noise functions are the most practical and useful
|
||||
* signed version of Perlin noise. To return values according to the
|
||||
* RenderMan specification from the SL noise() and pnoise() functions,
|
||||
* the noise values need to be scaled and offset to [0,1], like this:
|
||||
* float SLnoise = (noise3(x,y,z) + 1.0) * 0.5;
|
||||
*/
|
||||
|
||||
float grad1( int hash, float x ) {
|
||||
int h = hash & 15;
|
||||
float grad = 1.0 + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0
|
||||
if (h&8) grad = -grad; // and a random sign for the gradient
|
||||
return ( grad * x ); // Multiply the gradient with the distance
|
||||
}
|
||||
|
||||
float grad2( int hash, float x, float y ) {
|
||||
int h = hash & 7; // Convert low 3 bits of hash code
|
||||
float u = h<4 ? x : y; // into 8 simple gradient directions,
|
||||
float v = h<4 ? y : x; // and compute the dot product with (x,y).
|
||||
return ((h&1)? -u : u) + ((h&2)? -2.0*v : 2.0*v);
|
||||
}
|
||||
|
||||
float grad3( int hash, float x, float y , float z ) {
|
||||
int h = hash & 15; // Convert low 4 bits of hash code into 12 simple
|
||||
float u = h<8 ? x : y; // gradient directions, and compute dot product.
|
||||
float v = h<4 ? y : h==12||h==14 ? x : z; // Fix repeats at h = 12 to 15
|
||||
return ((h&1)? -u : u) + ((h&2)? -v : v);
|
||||
}
|
||||
|
||||
float grad4( int hash, float x, float y, float z, float t ) {
|
||||
int h = hash & 31; // Convert low 5 bits of hash code into 32 simple
|
||||
float u = h<24 ? x : y; // gradient directions, and compute dot product.
|
||||
float v = h<16 ? y : z;
|
||||
float w = h<8 ? z : t;
|
||||
return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 1D float Perlin noise, SL "noise()"
|
||||
*/
|
||||
float noise1( float x )
|
||||
{
|
||||
int ix0, ix1;
|
||||
float fx0, fx1;
|
||||
float s, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fx1 = fx0 - 1.0f;
|
||||
ix1 = ( ix0+1 ) & 0xff;
|
||||
ix0 = ix0 & 0xff; // Wrap to 0..255
|
||||
|
||||
s = FADE( fx0 );
|
||||
|
||||
n0 = grad1( perm[ ix0 ], fx0 );
|
||||
n1 = grad1( perm[ ix1 ], fx1 );
|
||||
return 0.188f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 1D float Perlin periodic noise, SL "pnoise()"
|
||||
*/
|
||||
float pnoise1( float x, int px )
|
||||
{
|
||||
int ix0, ix1;
|
||||
float fx0, fx1;
|
||||
float s, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fx1 = fx0 - 1.0f;
|
||||
ix1 = (( ix0 + 1 ) % px) & 0xff; // Wrap to 0..px-1 *and* wrap to 0..255
|
||||
ix0 = ( ix0 % px ) & 0xff; // (because px might be greater than 256)
|
||||
|
||||
s = FADE( fx0 );
|
||||
|
||||
n0 = grad1( perm[ ix0 ], fx0 );
|
||||
n1 = grad1( perm[ ix1 ], fx1 );
|
||||
return 0.188f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 2D float Perlin noise.
|
||||
*/
|
||||
float noise2( float x, float y )
|
||||
{
|
||||
int ix0, iy0, ix1, iy1;
|
||||
float fx0, fy0, fx1, fy1;
|
||||
float s, t, nx0, nx1, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
iy0 = FASTFLOOR( y ); // Integer part of y
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fy0 = y - iy0; // Fractional part of y
|
||||
fx1 = fx0 - 1.0f;
|
||||
fy1 = fy0 - 1.0f;
|
||||
ix1 = (ix0 + 1) & 0xff; // Wrap to 0..255
|
||||
iy1 = (iy0 + 1) & 0xff;
|
||||
ix0 = ix0 & 0xff;
|
||||
iy0 = iy0 & 0xff;
|
||||
|
||||
t = FADE( fy0 );
|
||||
s = FADE( fx0 );
|
||||
|
||||
nx0 = grad2(perm[ix0 + perm[iy0]], fx0, fy0);
|
||||
nx1 = grad2(perm[ix0 + perm[iy1]], fx0, fy1);
|
||||
n0 = LERP( t, nx0, nx1 );
|
||||
|
||||
nx0 = grad2(perm[ix1 + perm[iy0]], fx1, fy0);
|
||||
nx1 = grad2(perm[ix1 + perm[iy1]], fx1, fy1);
|
||||
n1 = LERP(t, nx0, nx1);
|
||||
|
||||
return 0.507f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 2D float Perlin periodic noise.
|
||||
*/
|
||||
float pnoise2( float x, float y, int px, int py )
|
||||
{
|
||||
int ix0, iy0, ix1, iy1;
|
||||
float fx0, fy0, fx1, fy1;
|
||||
float s, t, nx0, nx1, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
iy0 = FASTFLOOR( y ); // Integer part of y
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fy0 = y - iy0; // Fractional part of y
|
||||
fx1 = fx0 - 1.0f;
|
||||
fy1 = fy0 - 1.0f;
|
||||
ix1 = (( ix0 + 1 ) % px) & 0xff; // Wrap to 0..px-1 and wrap to 0..255
|
||||
iy1 = (( iy0 + 1 ) % py) & 0xff; // Wrap to 0..py-1 and wrap to 0..255
|
||||
ix0 = ( ix0 % px ) & 0xff;
|
||||
iy0 = ( iy0 % py ) & 0xff;
|
||||
|
||||
t = FADE( fy0 );
|
||||
s = FADE( fx0 );
|
||||
|
||||
nx0 = grad2(perm[ix0 + perm[iy0]], fx0, fy0);
|
||||
nx1 = grad2(perm[ix0 + perm[iy1]], fx0, fy1);
|
||||
n0 = LERP( t, nx0, nx1 );
|
||||
|
||||
nx0 = grad2(perm[ix1 + perm[iy0]], fx1, fy0);
|
||||
nx1 = grad2(perm[ix1 + perm[iy1]], fx1, fy1);
|
||||
n1 = LERP(t, nx0, nx1);
|
||||
|
||||
return 0.507f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 3D float Perlin noise.
|
||||
*/
|
||||
float noise3( float x, float y, float z )
|
||||
{
|
||||
int ix0, iy0, ix1, iy1, iz0, iz1;
|
||||
float fx0, fy0, fz0, fx1, fy1, fz1;
|
||||
float s, t, r;
|
||||
float nxy0, nxy1, nx0, nx1, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
iy0 = FASTFLOOR( y ); // Integer part of y
|
||||
iz0 = FASTFLOOR( z ); // Integer part of z
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fy0 = y - iy0; // Fractional part of y
|
||||
fz0 = z - iz0; // Fractional part of z
|
||||
fx1 = fx0 - 1.0f;
|
||||
fy1 = fy0 - 1.0f;
|
||||
fz1 = fz0 - 1.0f;
|
||||
ix1 = ( ix0 + 1 ) & 0xff; // Wrap to 0..255
|
||||
iy1 = ( iy0 + 1 ) & 0xff;
|
||||
iz1 = ( iz0 + 1 ) & 0xff;
|
||||
ix0 = ix0 & 0xff;
|
||||
iy0 = iy0 & 0xff;
|
||||
iz0 = iz0 & 0xff;
|
||||
|
||||
r = FADE( fz0 );
|
||||
t = FADE( fy0 );
|
||||
s = FADE( fx0 );
|
||||
|
||||
nxy0 = grad3(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0);
|
||||
nxy1 = grad3(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1);
|
||||
nx0 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
nxy0 = grad3(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0);
|
||||
nxy1 = grad3(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1);
|
||||
nx1 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
n0 = LERP( t, nx0, nx1 );
|
||||
|
||||
nxy0 = grad3(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0);
|
||||
nxy1 = grad3(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1);
|
||||
nx0 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
nxy0 = grad3(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0);
|
||||
nxy1 = grad3(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1);
|
||||
nx1 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
n1 = LERP( t, nx0, nx1 );
|
||||
|
||||
return 0.936f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 3D float Perlin periodic noise.
|
||||
*/
|
||||
float pnoise3( float x, float y, float z, int px, int py, int pz )
|
||||
{
|
||||
int ix0, iy0, ix1, iy1, iz0, iz1;
|
||||
float fx0, fy0, fz0, fx1, fy1, fz1;
|
||||
float s, t, r;
|
||||
float nxy0, nxy1, nx0, nx1, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
iy0 = FASTFLOOR( y ); // Integer part of y
|
||||
iz0 = FASTFLOOR( z ); // Integer part of z
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fy0 = y - iy0; // Fractional part of y
|
||||
fz0 = z - iz0; // Fractional part of z
|
||||
fx1 = fx0 - 1.0f;
|
||||
fy1 = fy0 - 1.0f;
|
||||
fz1 = fz0 - 1.0f;
|
||||
ix1 = (( ix0 + 1 ) % px ) & 0xff; // Wrap to 0..px-1 and wrap to 0..255
|
||||
iy1 = (( iy0 + 1 ) % py ) & 0xff; // Wrap to 0..py-1 and wrap to 0..255
|
||||
iz1 = (( iz0 + 1 ) % pz ) & 0xff; // Wrap to 0..pz-1 and wrap to 0..255
|
||||
ix0 = ( ix0 % px ) & 0xff;
|
||||
iy0 = ( iy0 % py ) & 0xff;
|
||||
iz0 = ( iz0 % pz ) & 0xff;
|
||||
|
||||
r = FADE( fz0 );
|
||||
t = FADE( fy0 );
|
||||
s = FADE( fx0 );
|
||||
|
||||
nxy0 = grad3(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0);
|
||||
nxy1 = grad3(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1);
|
||||
nx0 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
nxy0 = grad3(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0);
|
||||
nxy1 = grad3(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1);
|
||||
nx1 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
n0 = LERP( t, nx0, nx1 );
|
||||
|
||||
nxy0 = grad3(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0);
|
||||
nxy1 = grad3(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1);
|
||||
nx0 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
nxy0 = grad3(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0);
|
||||
nxy1 = grad3(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1);
|
||||
nx1 = LERP( r, nxy0, nxy1 );
|
||||
|
||||
n1 = LERP( t, nx0, nx1 );
|
||||
|
||||
return 0.936f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 4D float Perlin noise.
|
||||
*/
|
||||
|
||||
float noise4( float x, float y, float z, float w )
|
||||
{
|
||||
int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1;
|
||||
float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1;
|
||||
float s, t, r, q;
|
||||
float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
iy0 = FASTFLOOR( y ); // Integer part of y
|
||||
iz0 = FASTFLOOR( z ); // Integer part of y
|
||||
iw0 = FASTFLOOR( w ); // Integer part of w
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fy0 = y - iy0; // Fractional part of y
|
||||
fz0 = z - iz0; // Fractional part of z
|
||||
fw0 = w - iw0; // Fractional part of w
|
||||
fx1 = fx0 - 1.0f;
|
||||
fy1 = fy0 - 1.0f;
|
||||
fz1 = fz0 - 1.0f;
|
||||
fw1 = fw0 - 1.0f;
|
||||
ix1 = ( ix0 + 1 ) & 0xff; // Wrap to 0..255
|
||||
iy1 = ( iy0 + 1 ) & 0xff;
|
||||
iz1 = ( iz0 + 1 ) & 0xff;
|
||||
iw1 = ( iw0 + 1 ) & 0xff;
|
||||
ix0 = ix0 & 0xff;
|
||||
iy0 = iy0 & 0xff;
|
||||
iz0 = iz0 & 0xff;
|
||||
iw0 = iw0 & 0xff;
|
||||
|
||||
q = FADE( fw0 );
|
||||
r = FADE( fz0 );
|
||||
t = FADE( fy0 );
|
||||
s = FADE( fx0 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx0 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx1 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
n0 = LERP( t, nx0, nx1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx0 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx1 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
n1 = LERP( t, nx0, nx1 );
|
||||
|
||||
return 0.87f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
/** 4D float Perlin periodic noise.
|
||||
*/
|
||||
|
||||
float pnoise4( float x, float y, float z, float w,
|
||||
int px, int py, int pz, int pw )
|
||||
{
|
||||
int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1;
|
||||
float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1;
|
||||
float s, t, r, q;
|
||||
float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1;
|
||||
|
||||
ix0 = FASTFLOOR( x ); // Integer part of x
|
||||
iy0 = FASTFLOOR( y ); // Integer part of y
|
||||
iz0 = FASTFLOOR( z ); // Integer part of y
|
||||
iw0 = FASTFLOOR( w ); // Integer part of w
|
||||
fx0 = x - ix0; // Fractional part of x
|
||||
fy0 = y - iy0; // Fractional part of y
|
||||
fz0 = z - iz0; // Fractional part of z
|
||||
fw0 = w - iw0; // Fractional part of w
|
||||
fx1 = fx0 - 1.0f;
|
||||
fy1 = fy0 - 1.0f;
|
||||
fz1 = fz0 - 1.0f;
|
||||
fw1 = fw0 - 1.0f;
|
||||
ix1 = (( ix0 + 1 ) % px ) & 0xff; // Wrap to 0..px-1 and wrap to 0..255
|
||||
iy1 = (( iy0 + 1 ) % py ) & 0xff; // Wrap to 0..py-1 and wrap to 0..255
|
||||
iz1 = (( iz0 + 1 ) % pz ) & 0xff; // Wrap to 0..pz-1 and wrap to 0..255
|
||||
iw1 = (( iw0 + 1 ) % pw ) & 0xff; // Wrap to 0..pw-1 and wrap to 0..255
|
||||
ix0 = ( ix0 % px ) & 0xff;
|
||||
iy0 = ( iy0 % py ) & 0xff;
|
||||
iz0 = ( iz0 % pz ) & 0xff;
|
||||
iw0 = ( iw0 % pw ) & 0xff;
|
||||
|
||||
q = FADE( fw0 );
|
||||
r = FADE( fz0 );
|
||||
t = FADE( fy0 );
|
||||
s = FADE( fx0 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx0 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx1 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
n0 = LERP( t, nx0, nx1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx0 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1);
|
||||
nxy0 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nxyz0 = grad4(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0);
|
||||
nxyz1 = grad4(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1);
|
||||
nxy1 = LERP( q, nxyz0, nxyz1 );
|
||||
|
||||
nx1 = LERP ( r, nxy0, nxy1 );
|
||||
|
||||
n1 = LERP( t, nx0, nx1 );
|
||||
|
||||
return 0.87f * ( LERP( s, n0, n1 ) );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
41
src/noise1234.h
Normal file
41
src/noise1234.h
Normal file
@@ -0,0 +1,41 @@
|
||||
// noise1234
|
||||
//
|
||||
// Author: Stefan Gustavson, 2003-2005
|
||||
// Contact: stefan.gustavson@liu.se
|
||||
//
|
||||
// This code was GPL licensed until February 2011.
|
||||
// As the original author of this code, I hereby
|
||||
// release it into the public domain.
|
||||
// Please feel free to use it for whatever you want.
|
||||
// Credit is appreciated where appropriate, and I also
|
||||
// appreciate being told where this code finds any use,
|
||||
// but you may do as you like.
|
||||
|
||||
/*
|
||||
* This implementation is "Improved Noise" as presented by
|
||||
* Ken Perlin at Siggraph 2002. The 3D function is a direct port
|
||||
* of his Java reference code which was once publicly available
|
||||
* on www.noisemachine.com (although I cleaned it up, made it
|
||||
* faster and made the code more readable), but the 1D, 2D and
|
||||
* 4D functions were implemented from scratch by me.
|
||||
*
|
||||
* This is a backport to C of my improved noise class in C++
|
||||
* which was included in the Aqsis renderer project.
|
||||
* It is highly reusable without source code modifications.
|
||||
*
|
||||
*/
|
||||
|
||||
/** 1D, 2D, 3D and 4D float Perlin noise
|
||||
*/
|
||||
extern float noise1( float x );
|
||||
extern float noise2( float x, float y );
|
||||
extern float noise3( float x, float y, float z );
|
||||
extern float noise4( float x, float y, float z, float w );
|
||||
|
||||
/** 1D, 2D, 3D and 4D float Perlin periodic noise
|
||||
*/
|
||||
extern float pnoise1( float x, int px );
|
||||
extern float pnoise2( float x, float y, int px, int py );
|
||||
extern float pnoise3( float x, float y, float z, int px, int py, int pz );
|
||||
extern float pnoise4( float x, float y, float z, float w,
|
||||
int px, int py, int pz, int pw );
|
||||
136
src/stoon.c
136
src/stoon.c
@@ -4,11 +4,13 @@
|
||||
#include<winsock2.h>
|
||||
#include<ws2tcpip.h>
|
||||
#include<ntsecapi.h>
|
||||
#include<iphlpapi.h>
|
||||
#else
|
||||
#include<netdb.h>
|
||||
#include<sys/socket.h>
|
||||
#include<sys/random.h>
|
||||
#include<arpa/inet.h>
|
||||
#include<ifaddrs.h>
|
||||
#endif
|
||||
#include<unistd.h>
|
||||
#include<sys/types.h>
|
||||
@@ -43,7 +45,7 @@ struct StunMsg {
|
||||
uint8_t id[12];
|
||||
};
|
||||
|
||||
static int stoon_init_mini(struct addrinfo *serv, uint16_t myport) {
|
||||
static int stoon_init_mini(struct Stoon *this, struct addrinfo *serv, uint16_t myport) {
|
||||
#ifdef _WIN32
|
||||
errno = 0;
|
||||
int fd = socket(serv->ai_family, serv->ai_socktype, serv->ai_protocol);
|
||||
@@ -59,16 +61,79 @@ static int stoon_init_mini(struct addrinfo *serv, uint16_t myport) {
|
||||
char p[6];
|
||||
sprintf(p, "%u", myport);
|
||||
|
||||
struct addrinfo *myaddr;
|
||||
if(getaddrinfo(NULL, p, &(struct addrinfo) {.ai_family = serv->ai_family, .ai_socktype = SOCK_DGRAM, .ai_protocol = IPPROTO_UDP, .ai_flags = AI_PASSIVE}, &myaddr)) {
|
||||
struct addrinfo *myaddrinfo;
|
||||
if(getaddrinfo(NULL, p, &(struct addrinfo) {.ai_family = serv->ai_family, .ai_socktype = SOCK_DGRAM, .ai_protocol = IPPROTO_UDP, .ai_flags = AI_PASSIVE}, &myaddrinfo)) {
|
||||
close(fd);
|
||||
return -1;
|
||||
}
|
||||
if(bind(fd, myaddr->ai_addr, myaddr->ai_addrlen)) {
|
||||
if(bind(fd, myaddrinfo->ai_addr, myaddrinfo->ai_addrlen)) {
|
||||
close(fd);
|
||||
return -2;
|
||||
}
|
||||
freeaddrinfo(myaddr);
|
||||
|
||||
freeaddrinfo(myaddrinfo);
|
||||
|
||||
#ifdef _WIN32
|
||||
size_t sz = 1024 * 64;
|
||||
IP_ADAPTER_ADDRESSES *addrs = malloc(sz);
|
||||
if(GetAdaptersAddresses(serv->ai_family, GAA_FLAG_SKIP_MULTICAST, NULL, addrs, &sz) == NO_ERROR) {
|
||||
for(IP_ADAPTER_ADDRESSES *ifa = addrs; ifa; ifa = ifa->Next) {
|
||||
if(!ifa->FirstUnicastAddress) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(serv->ai_family == AF_INET6) {
|
||||
uint8_t *addr = (void*) &((struct sockaddr_in6*) ifa->FirstUnicastAddress->Address.lpSockaddr)->sin6_addr;
|
||||
if(addr[0] == 0 && addr[1] == 0 && addr[2] == 0 && addr[3] == 0 && addr[4] == 0 && addr[5] == 0 && addr[6] == 0 && addr[7] == 0 && addr[8] == 0 && addr[9] == 0 && addr[10] == 0 && addr[11] == 0 && addr[12] == 0 && addr[13] == 0 && addr[14] == 0 && (addr[15] == 0 || addr[15] == 1)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
memcpy(this->peercode.localV6, addr, 16);
|
||||
memcpy(this->peercode.localP6, &myport, 2);
|
||||
} else {
|
||||
uint8_t *addr = (void*) &((struct sockaddr_in*) ifa->FirstUnicastAddress->Address.lpSockaddr)->sin_addr;
|
||||
if(addr[0] == 0 && addr[1] == 0 && addr[2] == 0 && addr[3] == 0 || addr[0] == 127 && addr[1] == 0 && addr[2] == 0 && addr[3] == 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
memcpy(this->peercode.localV4, addr, 4);
|
||||
memcpy(this->peercode.localP4, &myport, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
free(addrs);
|
||||
#else
|
||||
struct ifaddrs *ifaddr;
|
||||
if(getifaddrs(&ifaddr) >= 0) {
|
||||
for(struct ifaddrs *ifa = ifaddr; ifa; ifa = ifa->ifa_next) {
|
||||
if(!ifa->ifa_addr || ifa->ifa_addr->sa_family != serv->ai_family) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(serv->ai_family == AF_INET6) {
|
||||
uint8_t *addr = (void*) &((struct sockaddr_in6*) ifa->ifa_addr)->sin6_addr;
|
||||
if(addr[0] == 0 && addr[1] == 0 && addr[2] == 0 && addr[3] == 0 && addr[4] == 0 && addr[5] == 0 && addr[6] == 0 && addr[7] == 0 && addr[8] == 0 && addr[9] == 0 && addr[10] == 0 && addr[11] == 0 && addr[12] == 0 && addr[13] == 0 && addr[14] == 0 && (addr[15] == 0 || addr[15] == 1)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
memcpy(this->peercode.localV6, addr, 16);
|
||||
memcpy(this->peercode.localP6, &myport, 2);
|
||||
} else {
|
||||
uint8_t *addr = (void*) &((struct sockaddr_in*) ifa->ifa_addr)->sin_addr;
|
||||
if(addr[0] == 0 && addr[1] == 0 && addr[2] == 0 && addr[3] == 0 || addr[0] == 127 && addr[1] == 0 && addr[2] == 0 && addr[3] == 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
memcpy(this->peercode.localV4, addr, 4);
|
||||
memcpy(this->peercode.localP4, &myport, 2);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
freeifaddrs(ifaddr);
|
||||
}
|
||||
#endif
|
||||
|
||||
return fd;
|
||||
}
|
||||
@@ -92,18 +157,16 @@ struct Stoon stoon_init(const char *stunhost, uint16_t stunport, uint16_t myport
|
||||
}
|
||||
}
|
||||
|
||||
struct Stoon ret;
|
||||
struct Stoon ret = {};
|
||||
|
||||
memset(&ret.my4, 0, sizeof(ret.my4));
|
||||
if(v4) {
|
||||
memcpy(&ret.stu4, v4->ai_addr, v4->ai_addrlen);
|
||||
ret.fd4 = stoon_init_mini(v4, myport);
|
||||
ret.fd4 = stoon_init_mini(&ret, v4, myport);
|
||||
} else ret.fd4 = -1;
|
||||
|
||||
memset(&ret.my6, 0, sizeof(ret.my6));
|
||||
if(v6) {
|
||||
memcpy(&ret.stu6, v6->ai_addr, v6->ai_addrlen);
|
||||
ret.fd6 = stoon_init_mini(v6, myport);
|
||||
ret.fd6 = stoon_init_mini(&ret, v6, myport);
|
||||
} else ret.fd6 = -1;
|
||||
|
||||
ret.poonchstage = 0;
|
||||
@@ -121,12 +184,21 @@ static int stoon_req_mini(struct Stoon *this, int *fd, struct sockaddr *serv, in
|
||||
if(errno == ENETUNREACH) {
|
||||
close(*fd);
|
||||
*fd = -1;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
int stoon_req(struct Stoon *this) {
|
||||
if(this->fd4 >= 0) stoon_req_mini(this, &this->fd4, (struct sockaddr*) &this->stu4, sizeof(struct sockaddr_in));
|
||||
if(this->fd6 >= 0) stoon_req_mini(this, &this->fd6, (struct sockaddr*) &this->stu6, sizeof(struct sockaddr_in6));
|
||||
|
||||
if(this->fd4 < 0 && this->fd6 < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int stoon_listen_mini(struct Stoon *this, int fd, struct sockaddr *serv, int servlen) {
|
||||
@@ -161,11 +233,10 @@ static int stoon_listen_mini(struct Stoon *this, int fd, struct sockaddr *serv,
|
||||
uint16_t netfam = ntohs(((uint16_t*) d)[2]);
|
||||
uint16_t publicPort = ntohs(((uint16_t*) d)[3]) ^ (STUN_MAGIC >> 16);
|
||||
if(netfam == STUN_NETFAM_IPV4) {
|
||||
uint32_t publicIp = ntohl(((uint32_t*) d)[2]) ^ STUN_MAGIC;
|
||||
uint32_t publicIp = htonl(ntohl(((uint32_t*) d)[2]) ^ STUN_MAGIC);
|
||||
|
||||
this->my4.sin_family = AF_INET;
|
||||
memcpy(&this->my4.sin_addr, &publicIp, 4);
|
||||
this->my4.sin_port = htons(publicPort);
|
||||
memcpy(this->peercode.publicV4, &publicIp, 4);
|
||||
memcpy(this->peercode.publicP4, &publicPort, 2);
|
||||
|
||||
return 1;
|
||||
} else if(netfam == STUN_NETFAM_IPV6) {
|
||||
@@ -175,9 +246,8 @@ static int stoon_listen_mini(struct Stoon *this, int fd, struct sockaddr *serv,
|
||||
publicIp[2] = ((uint32_t*) d)[4] ^ ((uint32_t*) res.base.id)[1];
|
||||
publicIp[3] = ((uint32_t*) d)[5] ^ ((uint32_t*) res.base.id)[2];
|
||||
|
||||
this->my6.sin6_family = AF_INET6;
|
||||
memcpy(&this->my6.sin6_addr, &publicIp, 16);
|
||||
this->my6.sin6_port = htons(publicPort);
|
||||
memcpy(this->peercode.publicV6, &publicIp, 16);
|
||||
memcpy(this->peercode.publicP6, &publicPort, 2);
|
||||
|
||||
return 1;
|
||||
} else {
|
||||
@@ -188,12 +258,12 @@ static int stoon_listen_mini(struct Stoon *this, int fd, struct sockaddr *serv,
|
||||
d += 4 + attribLen;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
int stoon_listen(struct Stoon *this) {
|
||||
if(this->fd4 >= 0) if(stoon_listen_mini(this, this->fd4, (struct sockaddr*) &this->stu4, sizeof(struct sockaddr_in)) < 0) return 0;
|
||||
if(this->fd6 >= 0) if(stoon_listen_mini(this, this->fd6, (struct sockaddr*) &this->stu6, sizeof(struct sockaddr_in6)) < 0) return 0;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
void stoon_keepalive(struct Stoon *this) {
|
||||
@@ -217,31 +287,7 @@ void stoon_kill(struct Stoon *this) {
|
||||
this->fd6 = -1;
|
||||
}
|
||||
|
||||
int stoon_v4_available(struct Stoon *this) {
|
||||
return this->fd4 >= 0;
|
||||
}
|
||||
|
||||
int stoon_v6_available(struct Stoon *this) {
|
||||
return this->fd6 >= 0;
|
||||
}
|
||||
|
||||
void stoon_serialize(struct Stoon *this, uint8_t ret[static STOON_CONN_INFO_SIZE]) {
|
||||
if(this->fd4 >= 0) {
|
||||
memcpy(ret + 0, &this->my4.sin_addr, 4);
|
||||
memcpy(ret + 4, &this->my4.sin_port, 2);
|
||||
} else {
|
||||
memset(ret, 0, 6);
|
||||
}
|
||||
|
||||
if(this->fd6 >= 0) {
|
||||
memcpy(ret + 6, &this->my6.sin6_addr, 16);
|
||||
memcpy(ret + 22, &this->my6.sin6_port, 2);
|
||||
} else {
|
||||
memset(ret + 6, 0, 18);
|
||||
}
|
||||
}
|
||||
|
||||
int stoon_poonch(struct Stoon *this, const uint8_t peerdata[static STOON_CONN_INFO_SIZE]) {
|
||||
/*int stoon_poonch(struct Stoon *this, const uint8_t peerdata[static STOON_CONN_INFO_SIZE]) {
|
||||
struct {
|
||||
uint32_t addr4;
|
||||
uint16_t port4;
|
||||
@@ -303,7 +349,7 @@ int stoon_poonch(struct Stoon *this, const uint8_t peerdata[static STOON_CONN_IN
|
||||
}
|
||||
|
||||
return STOON_POONCH_NO_KNOCK;
|
||||
}
|
||||
}*/
|
||||
|
||||
#ifdef STOON_STANDALONE
|
||||
int main() {
|
||||
|
||||
29
src/stoon.h
29
src/stoon.h
@@ -6,6 +6,7 @@
|
||||
|
||||
#include<stddef.h>
|
||||
#include<stdint.h>
|
||||
#include<stdbool.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include<winsock2.h>
|
||||
@@ -16,8 +17,6 @@
|
||||
|
||||
/* Standalone hole punching libary (IPv4 & IPv6 compatible) */
|
||||
|
||||
#define STOON_CONN_INFO_SIZE (4 + 2 + 16 + 2)
|
||||
|
||||
#define POONCH_MAGIC 0x504F4348
|
||||
#define POONCH_STAGE_KNOCKING 0
|
||||
#define POONCH_STAGE_ACK 1
|
||||
@@ -26,16 +25,30 @@ struct Poonch {
|
||||
uint32_t stage;
|
||||
};
|
||||
|
||||
struct StoonPeercode {
|
||||
uint8_t publicV4[4];
|
||||
uint8_t publicP4[2];
|
||||
|
||||
uint8_t publicV6[16];
|
||||
uint8_t publicP6[2];
|
||||
|
||||
uint8_t localV4[4];
|
||||
uint8_t localP4[2];
|
||||
|
||||
uint8_t localV6[16];
|
||||
uint8_t localP6[2];
|
||||
};
|
||||
|
||||
struct Stoon {
|
||||
struct sockaddr_in stu4;
|
||||
struct sockaddr_in my4;
|
||||
int fd4;
|
||||
|
||||
struct sockaddr_in6 stu6;
|
||||
struct sockaddr_in6 my6;
|
||||
int fd6;
|
||||
|
||||
uint8_t poonchstage;
|
||||
|
||||
struct StoonPeercode peercode;
|
||||
};
|
||||
|
||||
// stunhost: Self-explanatory
|
||||
@@ -53,12 +66,8 @@ void stoon_keepalive(struct Stoon*);
|
||||
|
||||
void stoon_kill(struct Stoon*);
|
||||
|
||||
int stoon_v4_available(struct Stoon*);
|
||||
int stoon_v6_available(struct Stoon*);
|
||||
|
||||
void stoon_serialize(struct Stoon*, uint8_t ret[static STOON_CONN_INFO_SIZE]);
|
||||
|
||||
#define STOON_POONCH_INCOMPATIBLE_NETFAMS (-1)
|
||||
/*#define STOON_POONCH_INCOMPATIBLE_NETFAMS (-1)
|
||||
#define STOON_POONCH_NO_KNOCK 0
|
||||
#define STOON_POONCH_ACKED 1
|
||||
int stoon_poonch(struct Stoon*, const uint8_t peerdata[static STOON_CONN_INFO_SIZE]);
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user