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3 Commits
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a1439664ca
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a1439664ca | ||
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0453585751 | ||
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5f6dc66a0f |
143
src/gl.h
143
src/gl.h
@ -1,11 +1,11 @@
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/**
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* Loader generated by glad 2.0.8 on Fri May 9 09:20:04 2025
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* Loader generated by glad 2.0.8 on Sun Oct 12 16:54:54 2025
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*
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 37
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* Extensions: 40
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*
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* APIs:
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* - gl:compatibility=4.6
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@ -19,10 +19,10 @@
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* - ON_DEMAND = False
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*
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* Commandline:
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* --api='gl:compatibility=4.6' --extensions='GL_ARB_compatibility,GL_ARB_debug_output,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_sRGB,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shading_language_100,GL_ARB_texture_compression_bptc,GL_ARB_texture_float,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_EXT_direct_state_access,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_shader4,GL_EXT_shader_image_load_store,GL_EXT_texture_array,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_integer,GL_EXT_texture_sRGB,GL_EXT_transform_feedback,GL_INTEL_conservative_rasterization,GL_KHR_texture_compression_astc_ldr,GL_NV_conservative_raster' c --header-only
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* --api='gl:compatibility=4.6' --extensions='GL_ARB_compatibility,GL_ARB_debug_output,GL_ARB_direct_state_access,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_sRGB,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shading_language_100,GL_ARB_texture_compression_bptc,GL_ARB_texture_float,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_timer_query,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_EXT_direct_state_access,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_shader4,GL_EXT_shader_image_load_store,GL_EXT_texture_array,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_integer,GL_EXT_texture_sRGB,GL_EXT_transform_feedback,GL_INTEL_conservative_rasterization,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr,GL_NV_conservative_raster' c --header-only
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*
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* Online:
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* http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_compatibility%2CGL_ARB_debug_output%2CGL_ARB_fragment_program%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_sRGB%2CGL_ARB_shader_image_load_store%2CGL_ARB_shader_image_size%2CGL_ARB_shader_objects%2CGL_ARB_shader_storage_buffer_object%2CGL_ARB_shading_language_100%2CGL_ARB_texture_compression_bptc%2CGL_ARB_texture_float%2CGL_ARB_texture_rg%2CGL_ARB_texture_rgb10_a2ui%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ARB_vertex_type_2_10_10_10_rev%2CGL_EXT_direct_state_access%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_multisample_blit_scaled%2CGL_EXT_framebuffer_object%2CGL_EXT_framebuffer_sRGB%2CGL_EXT_geometry_shader4%2CGL_EXT_gpu_shader4%2CGL_EXT_shader_image_load_store%2CGL_EXT_texture_array%2CGL_EXT_texture_compression_rgtc%2CGL_EXT_texture_compression_s3tc%2CGL_EXT_texture_filter_anisotropic%2CGL_EXT_texture_integer%2CGL_EXT_texture_sRGB%2CGL_EXT_transform_feedback%2CGL_INTEL_conservative_rasterization%2CGL_KHR_texture_compression_astc_ldr%2CGL_NV_conservative_raster&generator=c&options=HEADER_ONLY
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* http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_compatibility%2CGL_ARB_debug_output%2CGL_ARB_direct_state_access%2CGL_ARB_fragment_program%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_sRGB%2CGL_ARB_shader_image_load_store%2CGL_ARB_shader_image_size%2CGL_ARB_shader_objects%2CGL_ARB_shader_storage_buffer_object%2CGL_ARB_shading_language_100%2CGL_ARB_texture_compression_bptc%2CGL_ARB_texture_float%2CGL_ARB_texture_rg%2CGL_ARB_texture_rgb10_a2ui%2CGL_ARB_timer_query%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ARB_vertex_type_2_10_10_10_rev%2CGL_EXT_direct_state_access%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_multisample_blit_scaled%2CGL_EXT_framebuffer_object%2CGL_EXT_framebuffer_sRGB%2CGL_EXT_geometry_shader4%2CGL_EXT_gpu_shader4%2CGL_EXT_shader_image_load_store%2CGL_EXT_texture_array%2CGL_EXT_texture_compression_rgtc%2CGL_EXT_texture_compression_s3tc%2CGL_EXT_texture_filter_anisotropic%2CGL_EXT_texture_integer%2CGL_EXT_texture_sRGB%2CGL_EXT_transform_feedback%2CGL_INTEL_conservative_rasterization%2CGL_KHR_debug%2CGL_KHR_texture_compression_astc_ldr%2CGL_NV_conservative_raster&generator=c&options=HEADER_ONLY
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*
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*/
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@ -2916,6 +2916,8 @@ GLAD_API_CALL int GLAD_GL_VERSION_4_6;
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GLAD_API_CALL int GLAD_GL_ARB_compatibility;
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#define GL_ARB_debug_output 1
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GLAD_API_CALL int GLAD_GL_ARB_debug_output;
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#define GL_ARB_direct_state_access 1
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GLAD_API_CALL int GLAD_GL_ARB_direct_state_access;
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#define GL_ARB_fragment_program 1
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GLAD_API_CALL int GLAD_GL_ARB_fragment_program;
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#define GL_ARB_fragment_shader 1
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@ -2940,6 +2942,8 @@ GLAD_API_CALL int GLAD_GL_ARB_texture_float;
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GLAD_API_CALL int GLAD_GL_ARB_texture_rg;
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#define GL_ARB_texture_rgb10_a2ui 1
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GLAD_API_CALL int GLAD_GL_ARB_texture_rgb10_a2ui;
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#define GL_ARB_timer_query 1
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GLAD_API_CALL int GLAD_GL_ARB_timer_query;
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#define GL_ARB_vertex_buffer_object 1
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GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object;
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#define GL_ARB_vertex_program 1
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@ -2982,6 +2986,8 @@ GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB;
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GLAD_API_CALL int GLAD_GL_EXT_transform_feedback;
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#define GL_INTEL_conservative_rasterization 1
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GLAD_API_CALL int GLAD_GL_INTEL_conservative_rasterization;
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#define GL_KHR_debug 1
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GLAD_API_CALL int GLAD_GL_KHR_debug;
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#define GL_KHR_texture_compression_astc_ldr 1
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GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr;
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#define GL_NV_conservative_raster 1
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@ -7530,6 +7536,7 @@ int GLAD_GL_VERSION_4_5 = 0;
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int GLAD_GL_VERSION_4_6 = 0;
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int GLAD_GL_ARB_compatibility = 0;
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int GLAD_GL_ARB_debug_output = 0;
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int GLAD_GL_ARB_direct_state_access = 0;
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int GLAD_GL_ARB_fragment_program = 0;
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int GLAD_GL_ARB_fragment_shader = 0;
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int GLAD_GL_ARB_framebuffer_sRGB = 0;
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@ -7542,6 +7549,7 @@ int GLAD_GL_ARB_texture_compression_bptc = 0;
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int GLAD_GL_ARB_texture_float = 0;
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int GLAD_GL_ARB_texture_rg = 0;
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int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
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int GLAD_GL_ARB_timer_query = 0;
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int GLAD_GL_ARB_vertex_buffer_object = 0;
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int GLAD_GL_ARB_vertex_program = 0;
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int GLAD_GL_ARB_vertex_shader = 0;
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@ -7563,6 +7571,7 @@ int GLAD_GL_EXT_texture_integer = 0;
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int GLAD_GL_EXT_texture_sRGB = 0;
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int GLAD_GL_EXT_transform_feedback = 0;
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int GLAD_GL_INTEL_conservative_rasterization = 0;
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int GLAD_GL_KHR_debug = 0;
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int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
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int GLAD_GL_NV_conservative_raster = 0;
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@ -10179,6 +10188,106 @@ static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* us
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glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
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glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
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}
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static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
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if(!GLAD_GL_ARB_direct_state_access) return;
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glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
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glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
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glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
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glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
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glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
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glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
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glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
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glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
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glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
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glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
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glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
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||||
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
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||||
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
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||||
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
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||||
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
|
||||
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
|
||||
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
|
||||
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
|
||||
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
|
||||
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
|
||||
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
|
||||
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
|
||||
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
|
||||
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
|
||||
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
|
||||
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
|
||||
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
|
||||
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
|
||||
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
|
||||
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
|
||||
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
|
||||
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
|
||||
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
|
||||
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
|
||||
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
|
||||
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
|
||||
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
|
||||
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
|
||||
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
|
||||
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
|
||||
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
|
||||
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
|
||||
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
|
||||
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
|
||||
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
|
||||
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
|
||||
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
|
||||
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
|
||||
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
|
||||
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
|
||||
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
|
||||
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
|
||||
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
|
||||
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
|
||||
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
|
||||
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
|
||||
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
|
||||
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
|
||||
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
|
||||
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
|
||||
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
|
||||
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
|
||||
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
|
||||
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
|
||||
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
|
||||
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
|
||||
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
|
||||
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
|
||||
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
|
||||
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
|
||||
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
|
||||
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
|
||||
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
|
||||
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
|
||||
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
|
||||
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
|
||||
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
|
||||
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
|
||||
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
|
||||
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
|
||||
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
|
||||
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
|
||||
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
|
||||
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
|
||||
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
|
||||
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
|
||||
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
|
||||
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
|
||||
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
|
||||
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
|
||||
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
|
||||
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
|
||||
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
|
||||
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
|
||||
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
|
||||
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
|
||||
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
|
||||
}
|
||||
static void glad_gl_load_GL_ARB_fragment_program( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_ARB_fragment_program) return;
|
||||
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
|
||||
@ -10252,6 +10361,12 @@ static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfun
|
||||
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
|
||||
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
|
||||
}
|
||||
static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_ARB_timer_query) return;
|
||||
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
|
||||
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
|
||||
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
|
||||
}
|
||||
static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_ARB_vertex_buffer_object) return;
|
||||
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
|
||||
@ -10776,6 +10891,20 @@ static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, vo
|
||||
glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
|
||||
glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
|
||||
}
|
||||
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_KHR_debug) return;
|
||||
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
|
||||
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
|
||||
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
|
||||
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
|
||||
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
|
||||
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
|
||||
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
||||
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
|
||||
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
|
||||
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
|
||||
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
|
||||
}
|
||||
static void glad_gl_load_GL_NV_conservative_raster( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_NV_conservative_raster) return;
|
||||
glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) load(userptr, "glSubpixelPrecisionBiasNV");
|
||||
@ -10877,6 +11006,7 @@ static int glad_gl_find_extensions_gl(void) {
|
||||
|
||||
GLAD_GL_ARB_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_compatibility");
|
||||
GLAD_GL_ARB_debug_output = glad_gl_has_extension(exts, exts_i, "GL_ARB_debug_output");
|
||||
GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access");
|
||||
GLAD_GL_ARB_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program");
|
||||
GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader");
|
||||
GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_sRGB");
|
||||
@ -10889,6 +11019,7 @@ static int glad_gl_find_extensions_gl(void) {
|
||||
GLAD_GL_ARB_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_float");
|
||||
GLAD_GL_ARB_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rg");
|
||||
GLAD_GL_ARB_texture_rgb10_a2ui = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rgb10_a2ui");
|
||||
GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query");
|
||||
GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_buffer_object");
|
||||
GLAD_GL_ARB_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_program");
|
||||
GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader");
|
||||
@ -10910,6 +11041,7 @@ static int glad_gl_find_extensions_gl(void) {
|
||||
GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB");
|
||||
GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_transform_feedback");
|
||||
GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization");
|
||||
GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
|
||||
GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr");
|
||||
GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster");
|
||||
|
||||
@ -10994,10 +11126,12 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
||||
|
||||
if (!glad_gl_find_extensions_gl()) return 0;
|
||||
glad_gl_load_GL_ARB_debug_output(load, userptr);
|
||||
glad_gl_load_GL_ARB_direct_state_access(load, userptr);
|
||||
glad_gl_load_GL_ARB_fragment_program(load, userptr);
|
||||
glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
|
||||
glad_gl_load_GL_ARB_shader_objects(load, userptr);
|
||||
glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
|
||||
glad_gl_load_GL_ARB_timer_query(load, userptr);
|
||||
glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
|
||||
glad_gl_load_GL_ARB_vertex_program(load, userptr);
|
||||
glad_gl_load_GL_ARB_vertex_shader(load, userptr);
|
||||
@ -11012,6 +11146,7 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
||||
glad_gl_load_GL_EXT_texture_array(load, userptr);
|
||||
glad_gl_load_GL_EXT_texture_integer(load, userptr);
|
||||
glad_gl_load_GL_EXT_transform_feedback(load, userptr);
|
||||
glad_gl_load_GL_KHR_debug(load, userptr);
|
||||
glad_gl_load_GL_NV_conservative_raster(load, userptr);
|
||||
|
||||
|
||||
|
||||
@ -333,21 +333,11 @@ static int texloader(void *ud, struct ResManRes *res) {
|
||||
}
|
||||
|
||||
static int fontloader(void *ud, struct ResManRes *res) {
|
||||
FILE *fntf = fopen(res->name, "rb");
|
||||
fseek(fntf, 0, SEEK_END);
|
||||
size_t fntfsz = ftell(fntf);
|
||||
fseek(fntf, 0, SEEK_SET);
|
||||
char *fntbuf = malloc(fntfsz);
|
||||
fread(fntbuf, 1, fntfsz, fntf);
|
||||
char namebuf[256];
|
||||
snprintf(namebuf, sizeof(namebuf), "assets/%s", res->name);
|
||||
|
||||
struct k3Font *fnt = k3FontCreate();
|
||||
struct k3Tex *fnttexldr(struct k3Font *fnt, const char *name) {
|
||||
return resman_ref(RESMAN_TEXTURE, name);
|
||||
}
|
||||
k3FontLoad(fnt, fntbuf, fntfsz, fnttexldr);
|
||||
|
||||
free(fntbuf);
|
||||
|
||||
k3FontLoad(fnt, namebuf);
|
||||
res->thing = fnt;
|
||||
|
||||
return 1;
|
||||
|
||||
@ -1909,7 +1909,7 @@ static int dagame_draw(lua_State *L) {
|
||||
float b = lua_type(L, -2) == LUA_TNUMBER ? lua_tonumber(L, -2) : 1;
|
||||
float a = lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : 1;
|
||||
|
||||
k3BatchAdd(tex, (struct k3RectF) {.x = sx, .y = sy, .w = sw, .h = sh}, (struct k3RectF) {.x = x, .y = y, .w = w, .h = h}, 0, (vec4) {r, g, b, a}, 0);
|
||||
k3BatchAdd(tex, (struct k3RectF) {.x = sx, .y = sy, .w = sw, .h = sh}, (struct k3RectF) {.x = x, .y = y, .w = w, .h = h}, 0, (vec4) {r, g, b, a}, 0, 0);
|
||||
|
||||
lua_pop(L, 13);
|
||||
} else {
|
||||
@ -3373,7 +3373,8 @@ void luaapi_init() {
|
||||
luaL_requiref(L, LUA_STRLIBNAME, luaopen_string, 1);
|
||||
luaL_requiref(L, LUA_MATHLIBNAME, luaopen_math, 1);
|
||||
luaL_requiref(L, LUA_DBLIBNAME, luaopen_debug, 1);
|
||||
lua_pop(L, 5);
|
||||
luaL_requiref(L, LUA_UTF8LIBNAME, luaopen_utf8, 1);
|
||||
lua_pop(L, 6);
|
||||
|
||||
k3Log(k3_DEBUG, "Setting custom require");
|
||||
|
||||
|
||||
16
src/main.c
16
src/main.c
@ -193,7 +193,10 @@ const char *k4_get_arg(const char *name) {
|
||||
|
||||
#include<signal.h>
|
||||
void k4k3LogCallback(enum k3LogLevel lvl, const char *str, size_t len) {
|
||||
if(lvl == k3_TRACE) return;
|
||||
|
||||
static const char *prefixes[] = {
|
||||
[k3_TRACE] = "[\x1B[95mTRACE\x1B[0m]",
|
||||
[k3_DEBUG] = "[\x1B[95mDEBUG\x1B[0m]",
|
||||
[k3_INFO] = "[\x1B[97mINFO\x1B[0m] ",
|
||||
[k3_WARN] = "[\x1B[93mWARN\x1B[0m] ",
|
||||
@ -274,8 +277,16 @@ static int eng_init() {
|
||||
GLAD_GL_ARB_framebuffer_sRGB = 0;
|
||||
GLAD_GL_EXT_framebuffer_object = 0;
|
||||
}
|
||||
if(k4_get_arg("dsa") && strtol(k4_get_arg("dsa"), NULL, 0) == 0) {
|
||||
GLAD_GL_EXT_direct_state_access = 0;
|
||||
GLAD_GL_ARB_direct_state_access = 0;
|
||||
}
|
||||
|
||||
glfwSwapInterval(0);
|
||||
if(k4_get_arg("vsync")) {
|
||||
glfwSwapInterval(strtol(k4_get_arg("vsync"), NULL, 0));
|
||||
} else {
|
||||
glfwSwapInterval(0);
|
||||
}
|
||||
|
||||
printf("GL version: %s\n", glGetString(GL_VERSION));
|
||||
printf("GL renderer: %s\n", glGetString(GL_RENDERER));
|
||||
@ -577,6 +588,7 @@ int main(int argc_, char **argv_) {
|
||||
|
||||
glm_mat4_copy(cam, LuaapiCamMatrix);
|
||||
|
||||
k3Update();
|
||||
k3SetTime(glfwGetTime());
|
||||
|
||||
size_t lightCount;
|
||||
@ -611,7 +623,7 @@ int main(int argc_, char **argv_) {
|
||||
}
|
||||
|
||||
if(!IrregularShadows) {
|
||||
k3PassShadowmap(proj, cam, shadowmapOffscreen);
|
||||
k3PassShadowmap(proj, cam, shadowmapOffscreen, fmaxf(k3TexSzMax() / 8, 512));
|
||||
}
|
||||
|
||||
if(lowresOffscreen) {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user