Automatically mark GPU skinning in shaders
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parent
fff7690222
commit
130e0f1050
13
src/luaapi.c
13
src/luaapi.c
@ -3043,12 +3043,19 @@ static int parse_glsl_table(struct k3Mat *mat) {
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}
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}
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lua_pop(L, 1);
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lua_pop(L, 1);
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char prefix[272];
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char prefix[512];
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snprintf(prefix, sizeof(prefix), "#version %lu\n%s", vsVer, defs);
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const char *prefixfmt;
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if(k3IsSoftSkinning) {
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prefixfmt = "#version %lu\n%s";
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} else {
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prefixfmt = "#version %lu\n#define k3_GPU_SKINNING\n%s";
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}
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snprintf(prefix, sizeof(prefix), prefixfmt, vsVer, defs);
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char *vsSrc = read_full_file(prefix, "assets/mdl/", vsFile, "");
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char *vsSrc = read_full_file(prefix, "assets/mdl/", vsFile, "");
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snprintf(prefix, sizeof(prefix), "#version %lu\n%s", fsVer, defs);
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snprintf(prefix, sizeof(prefix), prefixfmt, fsVer, defs);
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char *fsSrc = read_full_file(prefix, "assets/mdl/", fsFile, "");
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char *fsSrc = read_full_file(prefix, "assets/mdl/", fsFile, "");
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k3Log(k3_INFO, "Attempting to compile \"%s\" & \"%s\"...", vsFile, fsFile);
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k3Log(k3_INFO, "Attempting to compile \"%s\" & \"%s\"...", vsFile, fsFile);
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