Assign textures in depth-only pass (fixed state desync bug)
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b532ccd68f
commit
8207743308
10
src/k3.c
10
src/k3.c
@ -1749,6 +1749,7 @@ void k3PassDepthOnly(mat4 projection, mat4 cam, int clear, int cull) {
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setup_core_projection(glslp, projection);
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bind_mat_textures(mat, 0);
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setup_glsl_mat_uniforms(glslp, mat, 0);
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setup_glsl_model_uniforms(glslp, modelmat);
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@ -1783,6 +1784,15 @@ void k3PassDepthOnly(mat4 projection, mat4 cam, int clear, int cull) {
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glLoadMatrixf((float*) modelview);
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}
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if(!k3IsCore) {
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if(mat->passes[0].alphatest) {
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.9f);
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} else {
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glDisable(GL_ALPHA_TEST);
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}
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}
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, mdl->vstore->gl);
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mdl->estore->gl);
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