Animation looping
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src/k3.c
5
src/k3.c
@ -404,6 +404,11 @@ static void anim_update(struct k3Animator *anim) {
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void k3AnimatorSet(struct k3Animator *anim, float time) {
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if(!anim->inter) anim->inter = _mm_malloc(sizeof(mat4) * anim->base->boneCount * anim->base->frameCount, 16);
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if(!anim->loop) {
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time = fmaxf(time, 0);
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time = fminf(time, (float) (anim->base->frameCount - 1) / anim->base->fps);
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}
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anim->time = time;
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anim_update(anim);
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