Animation looping

This commit is contained in:
mid 2025-05-10 18:20:00 +03:00
parent f84505f36b
commit 26e44eb4bc

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@ -404,6 +404,11 @@ static void anim_update(struct k3Animator *anim) {
void k3AnimatorSet(struct k3Animator *anim, float time) {
if(!anim->inter) anim->inter = _mm_malloc(sizeof(mat4) * anim->base->boneCount * anim->base->frameCount, 16);
if(!anim->loop) {
time = fmaxf(time, 0);
time = fminf(time, (float) (anim->base->frameCount - 1) / anim->base->fps);
}
anim->time = time;
anim_update(anim);