Many bug fixes

This commit is contained in:
mid 2026-01-18 13:42:43 +02:00
parent c44e58c4ac
commit 2175d32da4
4 changed files with 5 additions and 1 deletions

View File

@ -168,6 +168,7 @@ void k3StorageUnref(struct k3Storage*);
struct k3Mdl; struct k3Mdl;
struct k3Mdl *k3MdlCreate(size_t verts, size_t indices, size_t boneCount, vec3 *pos, uint8_t *nrm, float *uvs, uint8_t *cols, uint8_t *boneids, uint16_t *boneweights, uint16_t *inds, mat4 *invBind, uint8_t *boneParents); struct k3Mdl *k3MdlCreate(size_t verts, size_t indices, size_t boneCount, vec3 *pos, uint8_t *nrm, float *uvs, uint8_t *cols, uint8_t *boneids, uint16_t *boneweights, uint16_t *inds, mat4 *invBind, uint8_t *boneParents);
void k3MdlUpdatePos(struct k3Mdl *mdl, vec3 *pos); void k3MdlUpdatePos(struct k3Mdl *mdl, vec3 *pos);
void k3MdlUpdateNrm(struct k3Mdl *mdl, uint8_t *nrm);
void k3MdlAddMesh(struct k3Mdl*, struct k3Mat*, uint32_t idxStart, uint32_t idxNumber); void k3MdlAddMesh(struct k3Mdl*, struct k3Mat*, uint32_t idxStart, uint32_t idxNumber);
struct k3Mesh *k3MdlGetMeshes(struct k3Mdl*, size_t *count); struct k3Mesh *k3MdlGetMeshes(struct k3Mdl*, size_t *count);
void k3MdlAddAnim(struct k3Mdl*, struct k3AnimationFountain*); void k3MdlAddAnim(struct k3Mdl*, struct k3AnimationFountain*);

View File

@ -103,7 +103,7 @@ static inline struct k3Timer k3StartTimer(char *name) {
struct k3Timer t = {}; struct k3Timer t = {};
if(!GLAD_GL_ARB_timer_query) { if(!GLAD_GL_ARB_timer_query) {
return; return t;
} }
glGenQueries(2, (GLuint*) &t); glGenQueries(2, (GLuint*) &t);

View File

@ -10,6 +10,8 @@ struct k3RectF {
float h; float h;
}; };
void k3BatchInit();
void k3BatchAdd(struct k3Tex *tex, struct k3RectF src, struct k3RectF dst, float rot, vec4 color, float borderRadius, float minAlpha); void k3BatchAdd(struct k3Tex *tex, struct k3RectF src, struct k3RectF dst, float rot, vec4 color, float borderRadius, float minAlpha);
void k3BatchFlush(); void k3BatchFlush();

View File

@ -4,6 +4,7 @@
#include<string.h> #include<string.h>
#include"gl.h" #include"gl.h"
#include<freetype/freetype.h> #include<freetype/freetype.h>
#include<freetype/ftmodapi.h>
#define GLCA_IMPLEMENTATION #define GLCA_IMPLEMENTATION
#include"glyphcache/glca.h" #include"glyphcache/glca.h"